Aeger's Hide +3
Aeger's Hide +3.jpg (1825 bytes)

Description: This heavy and thick bear hide is all that remains of the fabled Aeger. Several hundred years ago the Aeger, a giant bear, terrorized hundreds of small villages up and down the Sword Coast. The bear was invulnerable to fire, cold or acid. Finally the young men and women of several villages banded together, forming a militia almost two hundred people strong. The Aeger was surrounded and finally slain. Less than a dozen villagers survived, and they carved the Aeger's hide amongst themselves. Out of one of the pieces this armor was created.

STATISTICS:

Bonuses: +15% resistance to fire, cold, and acid
Immune to Confusion
Armor Class: 3
Weight: 35
Requires: 6 Strength
Not Usable By:
Mage

Location: Adventurers Mart, Waukeen's Promenade

Comment: Quite handy when fighting Umber Hulks.

Item Code: LEAT20

 

 

Armor of Deep Night +4
Armor of Deep Night +4.jpg (1771 bytes)

Description: Enchanted ebony rivets adorn the black leather of this armor. Umberlee the Sea Queen granted this armor to Dami Darn, a rogue who slew the conjurer Looxil. The assassination pleased Umberlee, for Looxil had betrayed her in years past. Dami Darn died years later, a knife to the back from her successor in the thieves' guild.

STATISTICS:

Armor Class: 3
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage

Location: Adventurers Mart, Waukeens Promenade

Comment: Good armour for a thief.

Item Code: LEAT17

 

 

Armor of the Viper +5
Armor of the Viper +5.jpg (2047 bytes)

Description: This armor's namesake is a serpent only in manner, referring to the Drow assassin Raroh. Poison was his trademark, and when he discovered this suit's susceptibility to venom, he gifted it to Avlorm, a promising novice assassin within his own guild. When Avlorm's power eventually threatened his own, Raroh easily dispatched him, thanks to the weakness of the armor he still wore.

STATISTICS:

Penalties: -2 penalty to all saves vs. poison/paralyzation
Armor Class: 2
Weight: 6
Requires: 6 Strength
Not Usable By:
Mage

Location: Deirex Tower, Ust'Natha, Underdark

Comment: Ok armour because of the -2 to poison saving throw

Item Code: LEAT18

 

 

Grandmaster's Armor +6
Grandmaster's Armor +6.jpg (2187 bytes)

Description: Created for the Grandmaster Assassin Vita Muerte, this suit not only provided protection but also enabled Vita to better pursue her fleeing victims... as the unfortunate wizard who fashioned this item for the ruthless killer soon learned.

STATISTICS:

Abilities: Increase movement rate as Boots of Speed

Armor Class: 1
Weight: 5
Requires: 6 Strength
Not Usable By:
Mage
Monk

Location: TOB, Second Floor of Gromnir's Stronghold

Comment: Good if you dont have enough boots of speed.

Item Code: LEAT24

 

 

Hide Armor

Hide Armor.jpg (2106 bytes)

Description: Hide Armor is made from the thick skin of large animals (elephants, for example) or layers of thinner, more common leather. It is considered too cumbersome for use in advanced human cultures, but is common among more barbaric humanoids. It offers better protection than normal leather, but can be hard to maintain, often resulting in an offensive odor or shoddy appearance that prevents effective use. Thieves can wear this armor, but it has a negative effect on their abilities.

STATISTICS:

Armor Class: 6
Move Silently: -20
Lock Picking: -10
Find/Remove Traps: -10
Pick Pockets: -10
Weight: 40
Requires: 6 Strength
Not Usable By:
Mage

Location: On Smaeluv Orcslicer, Den of the Seven Vales, Waukeen's Promenade

Comment: Avoid.

Item Code: LEAT10

 

 

Human Flesh
Human Flesh.jpg (1935 bytes)

Description: This is a tunic made from the badly sewn together human flesh that you took from the Tanner's house in the Bridge District. If completed it may make serviceable armor, albeit only the most evil of humans could wear such a vile item.

Location: Tanner Shop, under bed, Bridge District

Comment: Keep if your evil.

Item Code: LEAT22

 

 

Human Flesh +5
Human Flesh +5.jpg (1825 bytes)

Description: Made from human skin and treated with the blood of a noble dragon, this armor emits the stench of bitter death. The malevolent armor can only be used by a truly evil person.

STATISTICS:

Armor Class: 3
Saving Throws: +4 bonus
Magic Resistance: 20% bonus
Weight: 5
Requires: 3 Strength
Not usable by:
Mage
Non-Evil Characters

Location: Created by Fael in Umar Hills. Requires Human Flesh, Silver Dragons Blood ( kill Adalon the Silver Dragon, Underdark (Evil))

Comment: Very evil armour but has 20% magic resistance.

Item Code: LEAT21

 

 

Jansen AdventureWear

Jansen AdventureWear.jpg (2157 bytes)

Description: Jansen-Brand Metal-Repellant AdventureWear - (patent pending)
This strange armor is made of a foreign material, very supple but strong to the touch. Designed by and for Jan Jansen, only he may wear it. The armor does not give any bonuses to the base armor class, but it does grant a +25% resistance to all physical damage and an additional +5 bonus to Jan's armor class against missile weapons. Jan may also cast spells while wearing this armor. In addition, the armor is stylish.

STATISTICS

Equipped Abiltiies: 25% resistance to physical damage
AC: +5 bonus to missile attacks
Usable By:
Jan Jansen

Note: Dryclean only

Location: Jan, Government District

Comment: Great armour with Jans personal humour added for good measure (remember to Dryclean it only! Cant have it shrinking now! Do you know how hard it is to find good amour to fit a dwarf?  lol)

Item Code: NPARM

 

 

Karajah's Leather Armor: Karajah's Life and Death
Karajah's Leather Armor.jpg (2101 bytes)

Description: Karajah was Calimshan's champion of pit fighting for a full decade, and seemingly unbeatable. His success, or so he claimed, was due to the mobility that his light armor afforded him. He may well have been unaware of the suit's other qualities, but his peers ignored his claims of ignorance when enchantments were discovered. The armor survived the subsequent beating, whereas Karajah did not.

STATISTICS:

Armor Class: 5
Weight: 4
Requires: 3 Strength
Not usable by:
Mage

Location:  Adventurers Mart, Wuakeen's Promenade

Comment: Poor Armour

Item Code: LEAT09

 

 

Leather Armor +1
Leather Armor +1.jpg (1972 bytes)

Description: Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.

STATISTICS:

Armor Class: 7
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage

Location: Sold by merchants in Trademeet, Umar Hills, Gorch at the Docks District.

Comment: Very Poor armour

Item Code: LEAT02

 

 

Leather Armor +2
Leather Armor +2 2.jpg (2094 bytes)

Description: Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.

STATISTICS:

Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By:
Mage

Location: Adventurers Mart, Waakeen's Promenade

Comment: Poor armour

Item Code: LEAT11

 

 

Leather Armor +3
Leather Armor +3.jpg (1952 bytes)

Description: Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.

STATISTICS:

Armor Class: 5
Weight: 4
Requires: 3 Strength
Not Usable By:
Mage

Location: Guarded Compound, Temple District

Comment: ok armour

Item Code: LEAT12

 

 

Missile Attraction +2
Missile Attraction +2.jpg (2110 bytes)

Description: Cursed Studded Leather
This odd looking suit of studded leather cannot be removed once put on, except under intervention by a sorcerer. While improving the protection against all melee weapons, this armor actually becomes a target for missile weapons, and hence so does its wearer. The choice is simple, deadly arrows or deadly swords.

STATISTICS:

Armor Class: 5 (15 vs. missile weapons)
Weight: 8
Requires: 6 Strength
Not Usable By:
Mage

Location: ??

Comment: Avoid

Item Code: : LEAT06

 

 

Orc Leather +3
Orc Leather +3.jpg (2031 bytes)

Description: This ghastly armor was taken from an orc camp destroyed by barbarians. Instead of standard metal rivets, like normal studded leather, this orc leather is instead laced with hundreds of fire hardened bones. Finger bones, ribs, and skulls cover the armor, acting much like the traditional metal rivets. Powerful orcish enchantments give the armor special resistance to missile attacks, but the repulsiveness of the armor reduces the wearers charisma.

STATISTICS:

Bonuses: +10% Resistance to missile attacks
Penalties: -1 to Charisma
Armor Class: 4
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage

Location: Chest in the Umber Hulk room, de' Arnise Dungeon , De 'Arnise Hold

Comment:

Item Code: LEAT16

 

 

Leather armor +2: 'Protector of the Second'
Protector of the Second +2.jpg (2032 bytes)

Description: The Mist of Shadows was an elite company of elven rangers that roamed the Cormanthor wood, the bane of bandit and monster alike. This particular armor belonged to Indeera Lakhan, the group's most decorated officer and second in command. The suit is named for her, though how it came to part her company in unknown.


STATISTICS:

Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By:
Mage

Location: Lizardmen Room, Planar Sphere Control Room, Planar Sphere.

Comment:

Item Code: LEAT03

 

 

Shadow Armor
Shadow Armor.jpg (1943 bytes)

Description: Shadow armor is studded leather armor created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thief hiearchy. It is +3 studded leather armor that melds into shadows.

STATISTICS:

Armor Class: 4
Special: +15% Hide in Shadows
Weight: 8
Requires: 6 Strength
Only Usable By:
Thief (single, multi and dual class)

Location: Mae'Var,  Mae'Var's  Guild, Docks District.

Comment: Very good armour for thieves

Item Code: LEAT08

 

 

Shadow Dragon Scale
Shadow Dragon Scale.jpg (1537 bytes)

Description: This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from acid.

STATISTICS:

Bonuses: +50% Resistance to Acid
Armor Class: 1
Weight: 10
Requires: 6 Strength
Not Usable By:
Mage

Location: Forged by Cromwell, docks district. Requires Shadow Dragon Scales (Shadow Dragon, Ruined Temple of Amaunator, Umar Woods )

Comment: Best armour thieves can use.

Item Code: LEAT19

 

 

Skin of the Ghoul +4
Skin of the Ghoul +4.jpg (2056 bytes)

Description:  A clever thief, Damien Oneknife always tried to gain from the assets of his enemies, no matter the circumstances. After an intense battle with several ghouls in which two of his companions perished, Damien decided to even the odds in future encounters. He skinned one of the undead creatures and brought the hide to a halfling armorer talented in enchanting leather. When the suit was finished it was magically protective against physical attacks and paralyzation. Not very epic perhaps, but practical.

STATISTICS:

Bonuses: +3 bonus to all saves vs. paralyzation/poison
Armor Class: 4
Weight: 4
Requires: 3 Strength
Not Usable By:
Mage

Location: Pit of the Faithless, Unseeing Eye Cult, Sewers below the Temple District.

Comment: Good armour if you like wearing someone's skin.

Item Code: LEAT13

 

 

Studded Leather Armor +1
Studded Leather Armor +1.jpg (1970 bytes)

Description: Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place.

STATISTICS:

Armor Class: 6
Weight: 15
Requires: 6 Strength
Not Usable By:
Mage

Location: Sold by merchants in Trademeet, Brynnlaw, Umar Hills

Comment: Poor armour

Item Code: LEAT05

 

 

Studded Leather Armor +2

Studded Leather Armor +2 2.jpg (2060 bytes)

Description: This armor is the standard armor given out to griffin riders and other warriors who use mounted steeds. It is lightweight but offers good protection, especially with the extra magical protections crafted upon it.

STATISTICS:

Armor Class: 5
Weight: 8
Requires: 6 Strength
Not Usable By:
Mage

Location: Ribald's Secret Stash, Adventurers Mart, Waukeen's Promenade

Comment: Ok armour

Item Code: LEAT07

 

 

Studded Leather of Thorns +6
Studded Leather of Thorns +6.jpg (1894 bytes)

Description: Fashioned by the Hierophant Wassalia before she chose to forever dwell on the Elemental Plane of Fire, this suit of armor is not covered by typical metal studs but by heavy red thorns.

STATISTICS:
Thorn Damage - each successful hit on the wearer inflicts 1d4 points of fire damage to the attacker

Armor Class: 1
Weight: 5
Requires: 6 Strength
Not Usable By:
Mage
Monk

Location: TOB, On Sendai, Sendai's Lair

Comment: Very good armour that does damage to your attacker.

Item Code: LEAT23

 

 

The Night's Gift +5
The Night's Gift +5.jpg (1742 bytes)

Description: Originally blessed by Shar, this armor has a long and interesting history. Only the greatest of thieves have ever owned this heavily enchanted armor. The essence of night has been woven into the dark set of armor so that it feels like normal armor but encloses the wearer in a mass of twisting shadows.

STATISTICS:

Bonuses: +20% to hide in shadows
Armor Class: 3
Weight: 5
Requires: 3 Strength
Not Usable By:
Mage

Location: Reward from Minister Lloyd for destroying the Shade Lord, Umar Hills

Comment: Good armour with +20 to hide in shadows

Item Code: LEAT14

 

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