Description: This heavy and thick bear hide is all that remains of the fabled Aeger. Several hundred
years ago the Aeger, a giant bear, terrorized hundreds of small villages up and down the
Sword Coast. The bear was invulnerable to fire, cold or acid. Finally the young men and
women of several villages banded together, forming a militia almost two hundred people
strong. The Aeger was surrounded and finally slain. Less than a dozen villagers survived,
and they carved the Aeger's hide amongst themselves. Out of one of the pieces this armor
was created.
STATISTICS:
Bonuses: +15% resistance to fire, cold, and acid
Immune to Confusion
Armor Class: 3
Weight: 35
Requires: 6 Strength
Not Usable By:
Mage
Location: Adventurers Mart, Waukeen's Promenade
Comment: Quite handy when fighting Umber Hulks.
Item Code: LEAT20
Description: Enchanted ebony rivets adorn the black leather of this armor. Umberlee the Sea Queen
granted this armor to Dami Darn, a rogue who slew the conjurer Looxil. The assassination
pleased Umberlee, for Looxil had betrayed her in years past. Dami Darn died years later, a
knife to the back from her successor in the thieves' guild.
STATISTICS:
Armor Class: 3
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage
Location: Adventurers Mart, Waukeens Promenade
Comment: Good armour for a thief.
Item Code: LEAT17
Description: This armor's namesake is a serpent only in manner, referring to the Drow assassin
Raroh. Poison was his trademark, and when he discovered this suit's susceptibility to
venom, he gifted it to Avlorm, a promising novice assassin within his own guild. When
Avlorm's power eventually threatened his own, Raroh easily dispatched him, thanks to the
weakness of the armor he still wore.
STATISTICS:
Penalties: -2 penalty to all saves vs. poison/paralyzation
Armor Class: 2
Weight: 6
Requires: 6 Strength
Not Usable By:
Mage
Location: Deirex Tower, Ust'Natha, Underdark
Comment: Ok armour because of the -2 to poison saving throw
Item Code: LEAT18
Description: Created for the Grandmaster Assassin Vita Muerte, this suit not only provided
protection but also enabled Vita to better pursue her fleeing victims... as the
unfortunate wizard who fashioned this item for the ruthless killer soon learned.
STATISTICS:
Abilities: Increase movement rate as Boots of Speed
Armor Class: 1
Weight: 5
Requires: 6 Strength
Not Usable By:
Mage
Monk
Location: TOB, Second Floor of Gromnir's Stronghold
Comment: Good if you dont have enough boots of speed.
Item Code: LEAT24
Description: Hide Armor is made from the thick skin of large animals (elephants, for example) or
layers of thinner, more common leather. It is considered too cumbersome for use in
advanced human cultures, but is common among more barbaric humanoids. It offers better
protection than normal leather, but can be hard to maintain, often resulting in an
offensive odor or shoddy appearance that prevents effective use. Thieves can wear this
armor, but it has a negative effect on their abilities.
STATISTICS:
Armor Class: 6
Move Silently: -20
Lock Picking: -10
Find/Remove Traps: -10
Pick Pockets: -10
Weight: 40
Requires: 6 Strength
Not Usable By:
Mage
Location: On Smaeluv Orcslicer, Den of the Seven Vales, Waukeen's Promenade
Comment: Avoid.
Item Code: LEAT10
Description: This is a tunic made from the badly sewn together human flesh that you took from the Tanner's house in the Bridge District. If completed it may make serviceable armor, albeit only the most evil of humans could wear such a vile item.
Location: Tanner Shop, under bed, Bridge District
Comment: Keep if your evil.
Item Code: LEAT22
Description: Made from human skin and treated with the blood of a noble dragon, this armor emits the
stench of bitter death. The malevolent armor can only be used by a truly evil person.
STATISTICS:
Armor Class: 3
Saving Throws: +4 bonus
Magic Resistance: 20% bonus
Weight: 5
Requires: 3 Strength
Not usable by:
Mage
Non-Evil Characters
Location: Created by Fael in Umar Hills. Requires Human Flesh, Silver Dragons Blood ( kill Adalon the Silver Dragon, Underdark (Evil))
Comment: Very evil armour but has 20% magic resistance.
Item Code: LEAT21
Description: Jansen-Brand Metal-Repellant AdventureWear - (patent pending)
This strange armor is made of a foreign material, very supple but strong to the touch.
Designed by and for Jan Jansen, only he may wear it. The armor does not give any bonuses
to the base armor class, but it does grant a +25% resistance to all physical damage and an
additional +5 bonus to Jan's armor class against missile weapons. Jan may also cast spells
while wearing this armor. In addition, the armor is stylish.
STATISTICS
Equipped Abiltiies: 25% resistance to physical damage
AC: +5 bonus to missile attacks
Usable By:
Jan Jansen
Note: Dryclean only
Location: Jan, Government District
Comment: Great armour with Jans personal humour added for good measure (remember to Dryclean it only! Cant have it shrinking now! Do you know how hard it is to find good amour to fit a dwarf? lol)
Item Code: NPARM
Karajah's Leather Armor: Karajah's Life and Death
Description: Karajah was Calimshan's champion of pit fighting for a full
decade, and seemingly unbeatable. His success, or so he claimed, was due to the
mobility that his light armor
afforded him. He may well have been unaware of the suit's other qualities, but his peers
ignored his claims of ignorance when enchantments were discovered. The armor survived the
subsequent beating, whereas Karajah did not.
STATISTICS:
Armor Class: 5
Weight: 4
Requires: 3 Strength
Not usable by:
Mage
Location: Adventurers Mart, Wuakeen's Promenade
Comment: Poor Armour
Item Code: LEAT09
Description: Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not
supple like boots or a cloak. Soft garment leathers like that would offer no more
protection than common clothing. Magical enchantments have improved the protective
abilities of this particular suit.
STATISTICS:
Armor Class: 7
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage
Location: Sold by merchants in Trademeet, Umar Hills, Gorch at the Docks District.
Comment: Very Poor armour
Item Code: LEAT02
Description: Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not
supple like boots or a cloak. Soft garment leathers like that would offer no more
protection than common clothing. Magical enchantments have improved the protective
abilities of this particular suit.
STATISTICS:
Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By:
Mage
Location: Adventurers Mart, Waakeen's Promenade
Comment: Poor armour
Item Code: LEAT11
Description: Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not
supple like boots or a cloak. Soft garment leathers like that would offer no more
protection than common clothing. Magical enchantments have improved the protective
abilities of this particular suit.
STATISTICS:
Armor Class: 5
Weight: 4
Requires: 3 Strength
Not Usable By:
Mage
Location: Guarded Compound, Temple District
Comment: ok armour
Item Code: LEAT12
Description: Cursed Studded Leather
This odd looking suit of studded leather cannot be removed once put on, except under
intervention by a sorcerer. While improving the protection against all melee weapons, this
armor actually becomes a target for missile weapons, and hence so does its wearer. The
choice is simple, deadly arrows or deadly swords.
STATISTICS:
Armor Class: 5 (15 vs. missile weapons)
Weight: 8
Requires: 6 Strength
Not Usable By:
Mage
Location: ??
Comment: Avoid
Item Code: : LEAT06
Description: This ghastly armor was taken from an orc camp destroyed by barbarians. Instead of
standard metal rivets, like normal studded leather, this orc leather is instead laced with
hundreds of fire hardened bones. Finger bones, ribs, and skulls cover the armor, acting
much like the traditional metal rivets. Powerful orcish enchantments give the armor
special resistance to missile attacks, but the repulsiveness of the armor reduces the
wearers charisma.
STATISTICS:
Bonuses: +10% Resistance to missile attacks
Penalties: -1 to Charisma
Armor Class: 4
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage
Location: Chest in the Umber Hulk room, de' Arnise Dungeon , De 'Arnise Hold
Comment:
Item Code: LEAT16
Leather armor +2: 'Protector of the Second'
Description:
The Mist of Shadows was an elite company of elven rangers that roamed the Cormanthor wood,
the bane of bandit and monster alike. This particular armor belonged to Indeera Lakhan,
the group's most decorated officer and second in command. The suit is named for her,
though how it came to part her company in unknown.
STATISTICS:
Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By:
Mage
Location: Lizardmen Room, Planar Sphere Control Room, Planar Sphere.
Comment:
Item Code: LEAT03
Description: Shadow armor is studded leather armor created for use by the
Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thief hiearchy. It is +3 studded
leather armor that melds into shadows.
STATISTICS:
Armor Class: 4
Special: +15% Hide in Shadows
Weight: 8
Requires: 6 Strength
Only Usable By:
Thief (single, multi and dual class)
Location: Mae'Var, Mae'Var's Guild, Docks District.
Comment: Very good armour for thieves
Item Code: LEAT08
Description: This suit of armor is formed from interlocking shadow dragon scales. Elegant
workmanship and practical considerations make this armor both beautiful and useful. The
shadow dragon scales grant the wearer extra protection from acid.
STATISTICS:
Bonuses: +50% Resistance to Acid
Armor Class: 1
Weight: 10
Requires: 6 Strength
Not Usable By:
Mage
Location: Forged by Cromwell, docks district. Requires Shadow Dragon Scales (Shadow Dragon, Ruined Temple of Amaunator, Umar Woods )
Comment: Best armour thieves can use.
Item Code: LEAT19
Description: A clever thief, Damien Oneknife always tried to gain from the assets of his enemies, no
matter the circumstances. After an intense battle with several ghouls in which two of his
companions perished, Damien decided to even the odds in future encounters. He skinned one
of the undead creatures and brought the hide to a halfling armorer talented in enchanting
leather. When the suit was finished it was magically protective against physical attacks
and paralyzation. Not very epic perhaps, but practical.
STATISTICS:
Bonuses: +3 bonus to all saves vs. paralyzation/poison
Armor Class: 4
Weight: 4
Requires: 3 Strength
Not Usable By:
Mage
Location: Pit of the Faithless, Unseeing Eye Cult, Sewers below the Temple District.
Comment: Good armour if you like wearing someone's skin.
Item Code: LEAT13
Description: Studded leather armor has little in common with normal leather armor. Instead of a
hardened shell, studded leather offers hundreds of metal rivets affixed to a supple
backing. The numerous studs form a flexible coat of metal that helps to turn aside
slashing and cutting attacks, while the leather is little more than a means of securing
the rivets in place.
STATISTICS:
Armor Class: 6
Weight: 15
Requires: 6 Strength
Not Usable By:
Mage
Location: Sold by merchants in Trademeet, Brynnlaw, Umar Hills
Comment: Poor armour
Item Code: LEAT05
Description: This armor is the standard armor given out to griffin riders and other warriors who use
mounted steeds. It is lightweight but offers good protection, especially with the extra
magical protections crafted upon it.
STATISTICS:
Armor Class: 5
Weight: 8
Requires: 6 Strength
Not Usable By:
Mage
Location: Ribald's Secret Stash, Adventurers Mart, Waukeen's Promenade
Comment: Ok armour
Item Code: LEAT07
Description: Fashioned by the Hierophant Wassalia before she chose to forever dwell on the Elemental
Plane of Fire, this suit of armor is not covered by typical metal studs but by heavy red
thorns.
STATISTICS:
Thorn Damage - each successful hit on the wearer inflicts 1d4 points of fire damage to the
attacker
Armor Class: 1
Weight: 5
Requires: 6 Strength
Not Usable By:
Mage
Monk
Location: TOB, On Sendai, Sendai's Lair
Comment: Very good armour that does damage to your attacker.
Item Code: LEAT23
Description: Originally blessed by Shar, this armor has a long and interesting history. Only the
greatest of thieves have ever owned this heavily enchanted armor. The essence of night has
been woven into the dark set of armor so that it feels like normal armor but encloses the
wearer in a mass of twisting shadows.
STATISTICS:
Bonuses: +20% to hide in shadows
Armor Class: 3
Weight: 5
Requires: 3 Strength
Not Usable By:
Mage
Location: Reward from Minister Lloyd for destroying the Shade Lord, Umar Hills
Comment: Good armour with +20 to hide in shadows
Item Code: LEAT14