Boots of Avoidance: 'Senses of the Cat'
Description: The magic of these boots was specifically designed to detect
incoming missiles and aid the wearer in avoiding them. They were originally
commissioned by the instructor of an archery academy, who had tired of suffering
"accidents" at the hands of his inexperienced students.
STATISTICS:
Armor Class bonus: +5 vs. missile weapons
Weight: 4
Location: On Reti one of the Kidnappers, in the Kidnappers Hideout in the Bridge District. When he runs out of the building follow him and hit him to stop him running away.
Comment: Great boots when you feel like a pin cushion. Always useful for mages who hate being hit by archers.
Item Code: BOOT04
Description: These soft boots make the wearer move as silently as the
woodland elves. Thieves love to get their hands on these boots, but the elves
are reluctant about exporting them, fearful that they may be used for illegal
purposes.
STATISTICS
Abilities :
Move Silently: +30% bonus
Usable By
Thieves
Location: In the House of the Moon, Saldanesselar
Comment: A thieves friend.
Item Code: BOOT07
Description: Why these boots were ever made has long been the subject of
speculation among the sages of Candlekeep. Some suggest that a certain
noblewoman was gifted them by an ethereal lover, so that she could join him for
a tryst. Others simply point out that the boots are useful for any mage to
become intangible to attacks while devastating an opponent with offensive magic.
STATISTICS
Use Abilities :
Etherealness: These boots can make a wearer ethereal for 30 seconds (once per
day). This makes the wearer immune to normal weapons. Spells may still be cast,
and weapons may still be used.
Location: Beat the Imps game in the Drow section of the Underwarter City
Comment: Ahh if only it were immunity to magic weapons. As it is, its not very useful as any one with non-magical is probably quite weak.
Item Code: BOOT11
Boots of Grounding: 'Talos' Gift'
Description: Untold years ago, the Fortress of the Starspire Peninsula was
placed under the direct torment of Talos when a favored Stormherald was murdered
there. Talos promised the destruction of the city by earthquakes, its isolation
by tidal waves, and the death of its citizens by storms. One pair of these boots
was bestowed to ensure that none but a single man would survive to tell the
story of his wrath. Later, travelers seeking fortune in the ruined city came
upon an aged man, maddened by the continuous destruction around him; the boots
he wore would carry to many a distant land the legend of a city consumed by a
god's rage.
STATISTICS:
Electricity resistance: +50%
Weight: 4
Location: Use 10 tokens at the machine that makes thing in the Asylum Maze.
Comment: Some what useful with its +50% resistance to electricity, but I cant say I have seen many electric users. Only real use is against Druids or Lightning Bolt casting Mages.
Item Code: BOOT05
Description: These modified boots of speed were originally intended to boost
the wearer's speed rating to even greater rates than normal boots of speed. They
make the wearer as fast as if a haste spell had been cast upon someone wearing
boots of speed. Unfortunately the wearer cannot attack and the strain of rushing
around so fast quickly tires even the most stalwart of heroes. Their nick-name
is 'Heel of the Coward', for that summarizes their most obvious use: running
away.
STATISTICS
Equipped Abilities :
Haste:
Double-strength haste spell
Penalties: unable to attack or cast spells
Location: ??
Comment: Since you cant attack at all these boots are quite useless. If you were using Boots of Speed maybe you wouldnt need to these boots speed to run away from a battle?
Item Code: BOOT10
Description: This item is cursed and can only be removed with a remove curse
spell. Whether by mistake or malicious purposes the creator of these boots
enchanted them with dangerous magic. When worn the wearer is constantly
teleported from opponent to opponent, until either the wearer or all opponents
in sight are slain. However, due to the boots' ability to phase the wearer
receives a +2 AC bonus.
STATISTICS
Wearer phases to a random enemy every 12 seconds (when an enemy is within sight)
AC: +2 bonus
Location: ??
Comment: Hmm, an interesting ability. I cant say I have ever used these boots in combat. Although attacking a new enemy every 12 seconds doesnt leave much time to do a lot of damage to an individual opponent
Item Code: BOOT08
Boots of Speed: 'The Paws of the Cheetah'
Description: These enchanted boots were once the property of a deadly
assassin fond of chasing down his prey. He moved with such speed that his
targets often didn't have the opportunity to respond, even on horseback. Over
time the assassin's fame spread, and though his name was never known, all knew
to fear the words last heard by his victims: "you can hide, but you cannot run!"
STATISTICS
Equipped Ability : increases movement rate
Location: Put 15 tokens into the machine that makes things in the Asylum Maze, on the Bounty Hunter in the Planar Prison, Sold in the Tankard Tree in Saradush - TOB, Sold by Lazarus in Saradush - TOB, on Renal Bloodscalp (if you can survive Arkanis Gath, to kill him; Time Stop>Shapechange>Mindflayer>suck his brains out ;), on Illasera - TOB.
Comment: Vital boots for any party and class.
Item Code: BOOT01
Boots of Stealth: 'Worn Whispers'
Description: In ages past, a king named Rhigaerd was renowned for the spies
he kept. So skillful were they, that no nook or cranny escaped their eyes and
maps were held for entire castles and towns. Eventually betrayed from within,
the tools of their trade were taken and dispersed, ensuring that none could
amass such a band again.
STATISTICS:
Move Silently Bonus: +20%
Hide in Shadows Bonus: +15%
Weight: 4
Not usable by:
Fighter
Mage
Cleric
Druid
Location: Mae'Var's Strong box in Mae'Var's Guild Hall, the Docks District
Comment: A thieves best friend.
Item Code: BOOT02
Boots of the North: 'The Frost's Embrace'
Description: Stranded by his company for a sack of gold, Daviol the Frozen
was left for dead in the midst of the Great Glacier. His dying curse echoed
across the barren wastelands to the ear of Auril, Goddess of Winter. She smiled
upon him, and his bare body was protected and preserved by his newly enchanted
boots of the north. With them he crossed the ice land in pursuit of his would be
murderers. Driven by rage, Daviol took his revenge upon his previous friends as
they warmed themselves in a tavern of the closest city. After his thirst for
blood was quenched, he continued to travel the frozen land, never to be seen
again.
STATISTICS:
Cold resistance: +50%
Weight: 4
Location: Put 5 tokens in the machine that makes things, Asylum Maze.
Comment: Same deal as the Boots of Grounding. Even fewer people use cold based attacks though.
Item Code: BOOT03
Description: These are the boots that were once owned by the famous woodsman,
Randy of the West.
STATISTICS
Increase Charisma by one point
Protection from Disease
Location: Smugglers, Amkethren TOB ?
Comment: Handy to keep around so you can put them on your lead character when buying items from stores, lowering the price.
Item Code: MISC8J
Description: Legend holds that the mage who created this magical footwear
trapped the spirit of an actual gargoyle within these boots. Unfortunately, they
couldn't protect the nameless wizard from the vengeance of the gargoyle's mate.
STATISTICS:
Stoneskin 2 times/day (2 skins per use)
Immune to backstab
Location: Smugglers, Amkethren TOB.
Comment: Great when fighting backstabbing thieves.
Item Code: BOOT12
Preserving Boots: 'Dweomer-Friend'
Description: These magically-endowed boots are useless on their own, but when
worn by a powerful magician they become deadly indeed. The Preserving Boots make
the wearer immune to almost all dispelling effects. For example, Khelben's
Warding Whip, the potent Breach, the all-seeing True Sight and the Inquisitor's
Divine Dispelling all slide harmlessly around enchantments that protect the
mage's person. Magically created weapons carried by the mage (like Melf's Minute
Meteors) may still be dispelled normally. Note that even friendly attempts to
dispel sorceries on the mage are deflected, so the wearer is advised to avoid
Charm and Confusion. In addition, the wearer is immune to the backstabbing
effects of thieves.
Equipped Abilities: Immunity to Dispelling Effects and Backstab
Weight: 3
Useable By: Anyone
Location: ??
Comment: The ultimate mages boots. Somewhat cheesy.
Item Code: mysboot