Description:
For a sewer dweller like Ivan, survival meant going where others refused. Hiding from
thugs, Ivan went so deep into the sewers beneath Baldur's Gate, that he found caverns of
natural caves, some of which opened to the ocean. Within one cave, Ivan discovered what he
thought was a ruined cloak, all torn and stained. He tossed it into the fire he started,
but it would not burn. Curious, he donned it and with some prying he discovered its hidden
abilities. With the right command he could shift into a rat, a troll, or a mustard jelly.
STATISTICS
AC: +1 bonus
Special Abilities:
Polymorph self: Once a day, the wearer can change into a rat, a troll, or a mustard jelly.
Location: On a Raksasha, Sewers Below the Temple District
Comment: A very good cloak because of its +1 to AC. Can we worn with ring of protection and real good armor which is another plus.
Item Code: CLCK27
Description:
This cloak was reputedly worn by Balduran, the founder of Baldur's Gate. Though it was
never used in combat, it provides protection worthy of any great leader.
STATISTICS:
Armor Class: +1 bonus
Saving Throws: +1 bonus
Magic Resistance: 25%
Weight: 3
Not usable by:
Location: Not found in the game. Although Tactics Mod places it in the hands of a Lich in the Docks, bringing it into bg2.
Comment: A very good cloak that has magic resistance and an AC bonus.
Item Code: CLCK05
Description: This cloak is an evil thing, albeit powerful. Made from the poorly stitched together
skin of innocent nymphs, this cloak grants the wearer immunity to fear and panic.
STATISTICS
Equipped Abilities: Immunity to fear and panic
Location: Reward for taking the the evil path in the Test of Fear in Hell.
Comment: Best used against mages who cast fear.
Item Code: CLCK30
Description: The Cloak of Displacement is a magical item that causes subtle shifts in the image of
its wearer. It has the power to actually shift an individual's image by as much as six
inches in any direction from their actual location. Aside from being an effective defense
in combat situations, it has also been the cause of serious eyestrain amongst fellow party
members.
STATISTICS:
Armor Class: +4 vs. missile weapons
Saving Throws (death, breath, wand): +2 bonus
Weight: 3
Not usable by:
Location: Bought from a merchant in Trademeet.
Comment: Not bad but can be annoying to look at.
Item Code: CLCK03
Description:
This green cloak resembles a normal cloak. Wearing it makes any person able to hide in
shadows with astonishing abilities. As per the thief ability though, the moment the wearer
attacks or otherwise makes his/her presence known the wearer must leave the shadows.
STATISTICS
Hide in Shadows: bonus 50%
Location: The House of Horn, Suldanessellar
Comment: A very good cloak for thieves or rangers.
Item Code: CLCK23
Description:
Though it feels much like normal cloth, this shimmering cloak has on occasion been
described as "woven water". Its true enchantment becomes apparent when the
wearer is attacked directly by magic, and all damage caused by spell effects is returned
to the caster.
STATISTICS
Special Abilities: Reflects all spell damage back to the source. This includes offensive
spells like magic missile, but not disabling (non-damage) spells such as hold person.
Location: Sahuagin Priest near the giant fish month, Underwater City.
Comment: An extremely good cloak for using against those really annoying mages.
Item Code: CLCK26
Cloak of Non-Detection: 'Whispers of Silence'
Description:
Reportedly created for a lineage of the greatest burglars ever to walk the night, this
cloak was apparently a success. No record exists of previous owners.
STATISTICS:
Special: Non-detectable by magical means such as detect invisibility and scrying.
Weight: 3
Location: On Amon in the Den of the Seven Vales in Waukeen's Promenade
Comment: Use this with an invisibility spell and you sneak past anybody.
Item Code: CLCK06
Description: This simple cloak has been imbued with some small magical properties to help protect
its wearer. It does so by affecting both saving throws and armor class. It is ideal for
mages and others who cannot wear bulkier or more restrictive types of armor.
STATISTICS:
Armor Class: +1 bonus
Saving Throw: +1 bonus
Weight: 3
Location: ????
Comment: Not a bad cloak but cant be used with some magical items.
Item Code: CLCK01
Cloak of Protection +2: 'The Spirit's Shield'
Description:
This cloak is said to focus the energies of one's spirit into a force that protects him or
her. Rumors of a vampire enslaved in the magical item are ever-present, but they are
impossible to prove without destroying the cloak.
STATISTICS:
Armor Class: +2 bonus
Saving Throw: +2 bonus
Weight: 3
Not usable by:
Location: Found in the chest after finishing the imp game in the Underwater City
Comment: A very good cloak but cant be used with some magical items like the ring of protection +1.
Item Code: CLCK02
Description:
Vorn Druidslayer crafted this cloak and used it with great success in his campaign to
eliminate the druids from all the woods south of Baldur's Gate. His campaign ended
abruptly when he encountered a flock of wyverns, who were attracted by the cloak's sheen.
They killed Vorn and used the cloak to cover their nest, serving to protect their young
during electrical storms.
STATISTICS
Special Abilities: Reflects all electrical damage back to the source
Location: On a table near the final sanity test, Asylum Maze
Comment: This cloak comes in handy when fighting shadow druids in the druid grove.
Item Code: CLCK24
Description:
When younger, Cernd spent a cycle of seasons meditating on his role within nature. He made
no shelter, wanting to feel the land unhindered. Nature may have appreciated the intent,
she also knows that, for all their dedication, at times her children can be foolish. Cernd
found this cloak before the cold season set in, seemingly woven to fit him from the very
undergrowth. The message was clear: he can appreciate the rain while still seeking shelter
from it. Only Cernd may use this cloak.
STATISTICS:
Armor Class: +1 bonus
Saving Throw: +1 bonus
Weight: 3
Location: On Cernd, Trademeet Dungeon/ Druid Grove.
Comment: Only usable by Cernd but still a good cloak.
Item Code: NPCLCK
Description: This cloak projects a sphere of energy that protects the wearer from missile weapons.
It also slows melee weapons somewhat.
STATISTICS:
Special: +5 Armor bonus vs. missile weapons
Special: +1 Armor bonus vs. all other weapons
Duration: 1 turn
Number of Charges: Unknown
Weight: 4
Not Usable by:
Location: On Firkraag in Firkraag's Dungeon and a Bounty Hunter in the Planar Prison
Comment: The protection of this cloak can be used 40 times if I remember correctly.
Item Code: CLCK20
Description: Thalanta the Fair created many types of cloaks, all known as Cloaks of the Stars. This
particular version is simple, with three stars down each sleeve. Once per day each star
can be removed and thrown as a dart. The star disappears, only to return the next day.
STATISTICS
Special Abilities: Creates six +5 darts each day
Location: On the Shade Lord in Umar Woods.
Comment: Its a good idea to give this to mages so they stay out of melee combat but can still do a bit of damage.
Item Code: CLCK25
Description: This cloak belongs to Solaufein, the drow warrior. It increases the wearer's hide in
shadows and move silently abilities. Talented drow weavers have woven strands of
adamantine into this cloak, thus rendering it useless if exposed to the light -- the
effect of which will turn the cloak to dust.
STATISTICS
Hide in Shadows : + 75%
Move Silent : + 75%
Saving Throw vs. Breath: +6
Location: On Solaufein, Ust'Natha, Underdark
Comment: Quite a good cloak but can only be used in the underdark.
Item Code: DWCLCK01
Description: The fabled Nymph Cloak is renowned for its ability to increase the Charisma of even the
most surly dwarf. A Cormyrean noble hoping to make her politically convenient marriage
more palatable apparently went to great expense to obtain one for herself and another for
her husband. This cloak may be used to charm one person, once per day.
STATISTICS:
Charisma: +2 bonus
Weight: 3
Not usable by:
Location: Bought in Mae Var's Guild in the Docks District.
Comment: A very good cloak to give to party leaders because they do the talking.
Item Code: CLCK07
Improved Cloak of Protection +2
Description: The abilities conferred by this powerfully enchanted cloak attest to the fact that
protection can take many forms - including hiding from view and running away.
STATISTICS:
Cast Improved Haste once/day
Cast Improved Invisibility once/day
Armor Class: +2 bonus
Saving Throw: +2 bonus
Weight: 3
Location: Forged by cespenar. Requires Protection from Normal Weapons Scroll, Improved Haste Scroll and 20,000gp. TOB
Comment: A very good cloak with casting abilities.
Item Code: CLCK31
Description: This is the fabled cloak of Montolio DeBrouchee - the aged, blind mentor of the dark
elf ranger Drizzt Do'urden. Like his famous pupil, Montolio was a master at wielding two
blades simultaneously.
STATISTICS:
+1 bonus to AC
+1 bonus to all saving throws
+2 THAC0 with off hand
Usable By:
Rangers
Location: Forged by cespenar. Requires Montolios Clasp (Githyanki Encampment, Forth Floor of Watchers Keep) and 5,000gp. TOB
Comment: A great clock for dual wielding rangers.
Item Code: CLCK32