Description: This seemingly simple dagger,
steel blade and bone handle, is an incredibly powerful weapon. Forged by an
unfortunate duergar smith centuries earlier, the handle was carved from a tooth
of a black dragon and the blade was tempered in the blood of its creator. How it
has made its way to you is anyone's guess.
STATISTICS:
THAC0: +4 bonus
Damage: 1D4 + 4
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: On Qilue in Qilue's House, Ust'Natha, Underdark
Comment: Quite a good dagger with a +4 enchantment
Item Code: DAGG14
Description: Fullen Woolspinner, an
ambitious halfling from a well to do family, left his home to spend several
years adventuring. During his travels he ended up staying with a family of
dwarven weaponsmiths. Much impressed by their throwing axes, which always
returned to the hands of their wielder, Fullen sought to make a dagger that
could do the same. With the help of his dwarven friends he succeeded, creating
several of the famous Fullen Boomerang daggers.
STATISTICS:
Combat Abilities: dagger returns to the thrower
THAC0: +2 bonus
Damage: 2D4 + 2
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: Captain Dennis, Delosar's Inn, Bridge District
Comment: A very good dagger that returns to the wielders hands. Mages will find this dagger useful.
Item Code: DAGG11
Description: The typical dagger has a
pointed, usually double-edged blade, as opposed to a knife, which has a single
edge and is a bit shorter than the dagger.
STATISTICS:
THACO: +1 bonus
Damage: 1D4 + 1
Damage type: piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: Embarl, Mae'Var Quest, Kylie Jansen. Many other locations
Comment: Your standard magical dagger, very limited enchantment and best sold for 150gp.
Item Code: DAGG15
Description: The typical dagger has a
pointed, double-edged blade, as opposed to a knife which has a single edge and
is a bit shorter. This particular dagger is magical, having special bonuses to
its speed, accuracy, and damage it causes. Also, since it is magical, is it
capable of striking opponents that are immune to normal weapons, such as
vampires, elementals and mummies.
STATISTICS:
THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Require: 3 Strength
Not Usable By:
Cleric
Location: Trapped chest in the South West corner on the Ground Floor of de'Arnise Hold. TOB: on Illasera, in the Elven Forest.
Comment: An ok dagger but quite limited by its low enchantment.
Item Code: DAGG15
Description: The typical dagger has a
pointed, double-edged blade, as opposed to a knife which has a single edge and
is a bit shorter. This particular dagger is magical, having special bonuses to
its speed, accuracy, and damage it causes. Also, since it is magical, is it
capable of striking opponents that are immune to normal weapons, such as
vampires, elementals and mummies.
STATISTICS:
THAC0: +3 bonus
Damage: 1D4 +3
Damage type: piercing
Weight: 0
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Require: 3 Strength
Not Usable By:
Cleric
Location: On Sendai in Sendia's Enclave, TOB.
Comment: A decent dagger
Item Code: DAGG24
Dagger +4: 'Life-Stealer'
Description: This dagger weighs heavily in
your hand, and is warm to the touch. Merely having it on your person makes you
feel uneasy for some reason. The gem mounted in the hilt seems to have an inner
light of some sort, though how it can have such illuminations and still be so
deathly black at its core, you do not know.
Damage: 1D4 +4
THAC0: +4 bonus
Effect: 15% Chance of Level Drain
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: Artemis Entreri (hidden NPC; CLUA code is ARTEMIS and CTRL+Q him into your party)
Comment: A powerful dagger that has level drain and high damage. Personal dagger of Artemis, supposedly a D&D Character of some repute.
Item Code: DAGG20
Description: This dagger was created for <CHARNAME>
by <HIS/HER> apprentices.
STATISTICS:
THAC0: +1 bonus
Damage: 1D4 +1
Damage type: piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: Made by Apprenti in the Planer Sphere (mage only)
Comment: A standard magical dagger. Sell it.
Item Code: DAGG19
Description: Rumored to have been dropped
from the Heavens by a careless lesser deity, this dagger is a favorite among
thieves and assassins as it will sometimes magically hide its user from the
victim's sight.
STATISTICS:
Combat Abilities: 5% chance of making the user go invisible for 60 seconds after
each successful attack.
THAC0: +4 bonus
Damage: 1D4 + 4
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: TOB: Demi-Lich in the Githyanki Encampment on the Forth Floor of Watchers Keep.
Comment: An interesting dagger. Very good for thieves with poor hide in shadows ability.
Item Code: DAGG21
Description: With the Star Sapphires
encrusting its hilt, this small blade is one of the most dangerous weapons in
the Realms.
STATISTICS:
Combat Abilities:
15% chance of making the user go invisible for 60 seconds after each successful
attack.
Star Bolt - each successful hit has a 5% chance of causing an extra 1D8 fire and
1D8 electrical damage.
THAC0: +5 bonus
Damage: 1D4 + 5
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: Forged by Cespenar. Requires 5000gp and Star Sapphire.
Comment: The most powerful dagger in the game, this is a potent weapon for backstabbing thieves.
Item Code: DAGG22
Dagger of Throwing +3: 'Fire Tooth'
Description: This throwing knife is imbued
with magical fire, and was supposedly carved from an extracted red dragon tooth.
Tavern tales suggest that the beast is still alive, her anger fueling the
enchantment within the weapon. Though fanciful, the story is consistent, and it
is said the dagger returns to the thrower "as though on wings."
STATISTICS:
Combat Abilities: dagger returns to the thrower
THAC0: +3 bonus, 1D2 fire damage
Damage: 2D4 + 3
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: Sold by a merchant in Ust'Natha
Comment: The most powerful throwing dagger in the game, very good for mages.
Item Code: DAGG12
Description: This "dagger" is actually the
tip of Ixil's Nail - an artifact of almost unimaginable power. Even this small
piece of the legendary spear is a fierce weapon.
STATISTICS:
Damage: 1D4 + 2
THAC0: +2 bonus
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: On the Chromatic Demon on the Second Floor of Watchers Keep.
Comment: An ok dagger, find the rest of the weapon and upgrade it to get a much more powerful weapon.
Item Code: DAGG23
Description: This is a vicious weapon used
by Neb, covered with old blood and coated in a poison that is both quick-acting
and extremely deadly. Only the truly evil would dare to use this item on their
own Once the poison is used up, however, Neb's Cutter will act as a normal
enchanted dagger.
STATISTICS:
Combat Ability: Target must make a saving throw vs. poison or suffer 2 points of
damage per second for 10 seconds.
THAC0: +2 bonus
Damage: 1D4 + 2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Not Usable By:
Cleric
Non-evil alignments
Location: On Neb who is in the Derelict House in the Bridge District..
Comment: A good dagger with really good poison damage. It belonged to Neb the infamous child killer of Baldur's Gate
Item Code: NEBDAG
Description: The Pixie Prick almost appears
to be a toy, so fine and delicate is the workmanship of the blade and handle.
Yet when wielded and the command word 'Sleep' is intoned, the tiny dagger glows
with a blue nimbus. Upon striking an opponent the Pixie Prick releases a surge
of powerful magic, potentially inducing a deep slumber. Legends say that the
ancient sprite knight, Alfonso de Noble wielded the Pixie Prick, not as a dagger
but as a two handed sword.
STATISTICS:
Combat Ability: Target must make a saving throw vs. poison or fall asleep for
two rounds
THAC0: +3 bonus
Damage: 1D4 + 3
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: On a Bounty Hunter in the Planer Prison (rescue Haer'dalis from Mekrath)
Comment: This dagger has good damage can has a handy feature; it can force opponents to sleep. Which can turn the tide of battle.
Item Code: DAGG13
Description: The typical throwing dagger has
a pointed, usually double-edged blade, as opposed to a knife, which has a single
edge and is a bit shorter than the dagger. Unlike a dagger, this one has a
smaller handle and is balanced perfectly. A thin coating of poison has been
applied to each poisoned throwing dagger, making it a lethal tool in the hands
of trained assassins.
STATISTICS:
Damage: 1D4
Poison Damage: 2 hit points of damage per second
Poison Duration: 10 seconds
Damage type: missile (piercing)
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: Sold by Arledrian on the Second Floor of Gaelan Bayle's House in the Slums District
Comment: This throwing dagger is the perfect weapon for disabling pesky mages.
Item Code: DAGG16
Description: Most who take up the trade of
murder for hire do so for reasons other than personal pleasure, but not so the
Lady Demarche. She took special pleasure in the torture of her targets...which
is why she made this dagger. With but one touch of its polished blade an
opponent was rendered immobile, incapable of so much as screaming, yet the
victim could watch and feel all that happened to them. While her opponent was
thus held, the Lady would slowly bleed them, sometimes taking several hours
before allowing her subject to succumb to the final agony of death. The Lady
finally fell victim to her own evil; disarmed by a rival and struck by her own
Stiletto her fate was soon sealed.
STATISTICS
Combat Abilities:
Hold Person: a 20% chance each hit that the victim must save vs. death or be
held for two rounds
THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
Location: On Necre in the Planer Sphere in the Slums District.
Comment: An good dagger that can aid in battle with its holding opponents for 2 rounds ability.
Item Code: DAGG17