Boneblade +4

Description: This seemingly simple dagger, steel blade and bone handle, is an incredibly powerful weapon. Forged by an unfortunate duergar smith centuries earlier, the handle was carved from a tooth of a black dragon and the blade was tempered in the blood of its creator. How it has made its way to you is anyone's guess.

STATISTICS:

THAC0: +4 bonus
Damage: 1D4 + 4
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location:  On Qilue in Qilue's House, Ust'Natha, Underdark

Comment: Quite a good dagger with a +4 enchantment

Item Code: DAGG14

 

 

Boomerang Dagger +2

Description: Fullen Woolspinner, an ambitious halfling from a well to do family, left his home to spend several years adventuring. During his travels he ended up staying with a family of dwarven weaponsmiths. Much impressed by their throwing axes, which always returned to the hands of their wielder, Fullen sought to make a dagger that could do the same. With the help of his dwarven friends he succeeded, creating several of the famous Fullen Boomerang daggers.

STATISTICS:

Combat Abilities: dagger returns to the thrower
THAC0: +2 bonus
Damage: 2D4 + 2
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: Captain Dennis, Delosar's Inn, Bridge District

Comment: A very good dagger that returns to the wielders hands. Mages will find this dagger useful.

Item Code: DAGG11

 

 

Dagger +1

Description: The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.

STATISTICS:

THACO: +1 bonus
Damage: 1D4 + 1
Damage type: piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: Embarl, Mae'Var Quest, Kylie Jansen. Many other locations

Comment: Your standard magical dagger, very limited enchantment and best sold for 150gp.

Item Code: DAGG15

 

 

Dagger +2

Description: The typical dagger has a pointed, double-edged blade, as opposed to a knife which has a single edge and is a bit shorter. This particular dagger is magical, having special bonuses to its speed, accuracy, and damage it causes. Also, since it is magical, is it capable of striking opponents that are immune to normal weapons, such as vampires, elementals and mummies.

STATISTICS:

THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Require: 3 Strength
Not Usable By:
Cleric

Location: Trapped chest in the South West corner on the Ground Floor of de'Arnise Hold. TOB: on Illasera,  in the Elven Forest.

Comment: An ok dagger but quite limited by its low enchantment.

Item Code: DAGG15

 

 

Dagger +3

Description: The typical dagger has a pointed, double-edged blade, as opposed to a knife which has a single edge and is a bit shorter. This particular dagger is magical, having special bonuses to its speed, accuracy, and damage it causes. Also, since it is magical, is it capable of striking opponents that are immune to normal weapons, such as vampires, elementals and mummies.

STATISTICS:

THAC0: +3 bonus
Damage: 1D4 +3
Damage type: piercing
Weight: 0
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Require: 3 Strength
Not Usable By:
Cleric

Location: On Sendai in Sendia's Enclave, TOB.

Comment: A decent dagger

Item Code: DAGG24

 

 

Dagger +4: 'Life-Stealer'

Description: This dagger weighs heavily in your hand, and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know.

Damage: 1D4 +4
THAC0: +4 bonus
Effect: 15% Chance of Level Drain
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: Artemis Entreri (hidden NPC; CLUA code is ARTEMIS and CTRL+Q him into your party)

Comment: A powerful dagger that has level drain and high damage. Personal dagger of Artemis, supposedly a D&D Character of some repute.

Item Code: DAGG20

 

 

Dagger of <CHARNAME>

Description: This dagger was created for <CHARNAME> by <HIS/HER> apprentices.

STATISTICS:

THAC0: +1 bonus
Damage: 1D4 +1
Damage type: piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: Made by  Apprenti in the Planer Sphere (mage only)

Comment: A standard magical dagger. Sell it.

Item Code: DAGG19

  

 

Dagger of the Star +4

Description: Rumored to have been dropped from the Heavens by a careless lesser deity, this dagger is a favorite among thieves and assassins as it will sometimes magically hide its user from the victim's sight.

STATISTICS:

Combat Abilities: 5% chance of making the user go invisible for 60 seconds after each successful attack.

THAC0: +4 bonus
Damage: 1D4 + 4
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: TOB: Demi-Lich in the Githyanki Encampment on the Forth Floor of Watchers Keep.

Comment: An interesting dagger. Very good for thieves with poor hide in shadows ability.

Item Code: DAGG21

 

 

Dagger of the Star +5

Description: With the Star Sapphires encrusting its hilt, this small blade is one of the most dangerous weapons in the Realms.

STATISTICS:

Combat Abilities:
15% chance of making the user go invisible for 60 seconds after each successful attack.
Star Bolt - each successful hit has a 5% chance of causing an extra 1D8 fire and 1D8 electrical damage.

THAC0: +5 bonus
Damage: 1D4 + 5
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: Forged by Cespenar. Requires 5000gp and Star Sapphire.

Comment: The most powerful dagger in the game, this is a potent weapon for backstabbing thieves.

Item Code: DAGG22

  

 

Dagger of Throwing +3: 'Fire Tooth'

Description: This throwing knife is imbued with magical fire, and was supposedly carved from an extracted red dragon tooth. Tavern tales suggest that the beast is still alive, her anger fueling the enchantment within the weapon. Though fanciful, the story is consistent, and it is said the dagger returns to the thrower "as though on wings."

STATISTICS:

Combat Abilities: dagger returns to the thrower
THAC0: +3 bonus, 1D2 fire damage
Damage: 2D4 + 3
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: Sold by a merchant in Ust'Natha

Comment:  The most powerful throwing dagger in the game, very good for mages.

Item Code: DAGG12

 

 

Ixil's Spike

Description: This "dagger" is actually the tip of Ixil's Nail - an artifact of almost unimaginable power. Even this small piece of the legendary spear is a fierce weapon.

STATISTICS:

Damage: 1D4 + 2
THAC0: +2 bonus
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: On the Chromatic Demon on the Second Floor of Watchers Keep.

Comment: An ok dagger, find the rest of the weapon and upgrade it to get a much more powerful weapon.

Item Code: DAGG23

  

 

Neb's Nasty Cutter

Description: This is a vicious weapon used by Neb, covered with old blood and coated in a poison that is both quick-acting and extremely deadly. Only the truly evil would dare to use this item on their own Once the poison is used up, however, Neb's Cutter will act as a normal enchanted dagger.

STATISTICS:

Combat Ability: Target must make a saving throw vs. poison or suffer 2 points of damage per second for 10 seconds.
THAC0: +2 bonus
Damage: 1D4 + 2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Not Usable By:
Cleric
Non-evil alignments

Location: On Neb who is in the Derelict House in the Bridge District..

Comment: A good dagger with really good poison damage. It belonged to Neb the infamous child killer of Baldur's Gate

Item Code: NEBDAG

 

 

Pixie Prick +3

Description: The Pixie Prick almost appears to be a toy, so fine and delicate is the workmanship of the blade and handle. Yet when wielded and the command word 'Sleep' is intoned, the tiny dagger glows with a blue nimbus. Upon striking an opponent the Pixie Prick releases a surge of powerful magic, potentially inducing a deep slumber. Legends say that the ancient sprite knight, Alfonso de Noble wielded the Pixie Prick, not as a dagger but as a two handed sword.

STATISTICS:

Combat Ability: Target must make a saving throw vs. poison or fall asleep for two rounds
THAC0: +3 bonus
Damage: 1D4 + 3
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: On a Bounty Hunter in the Planer Prison (rescue Haer'dalis from Mekrath)

Comment: This dagger has good damage can has a handy feature; it can force opponents to sleep. Which can turn the tide of battle.

Item Code: DAGG13

 

 

Poisoned Throwing Dagger

Description: The typical throwing dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. Unlike a dagger, this one has a smaller handle and is balanced perfectly. A thin coating of poison has been applied to each poisoned throwing dagger, making it a lethal tool in the hands of trained assassins.

STATISTICS:

Damage: 1D4
Poison Damage: 2 hit points of damage per second
Poison Duration: 10 seconds
Damage type: missile (piercing)
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: Sold by Arledrian on the Second Floor of Gaelan Bayle's House in the Slums District

Comment: This throwing dagger is the perfect weapon for disabling pesky mages.

Item Code: DAGG16

   

 

Stiletto of Demarchess +2

Description: Most who take up the trade of murder for hire do so for reasons other than personal pleasure, but not so the Lady Demarche. She took special pleasure in the torture of her targets...which is why she made this dagger. With but one touch of its polished blade an opponent was rendered immobile, incapable of so much as screaming, yet the victim could watch and feel all that happened to them. While her opponent was thus held, the Lady would slowly bleed them, sometimes taking several hours before allowing her subject to succumb to the final agony of death. The Lady finally fell victim to her own evil; disarmed by a rival and struck by her own Stiletto her fate was soon sealed.

STATISTICS

Combat Abilities:
Hold Person: a 20% chance each hit that the victim must save vs. death or be held for two rounds
THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

Location: On Necre in the Planer Sphere in the Slums District.

Comment: An good dagger that can aid in battle with its holding opponents for 2 rounds ability.

Item Code: DAGG17

 

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