Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is
already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps
a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the
katana. The wielder of an enchanted katana, such as this one, must respect the customs of
Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could
drastically change one's luck for the worse.
STATISTICS:
Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent
(5% chance of 20 additional electrical damage)
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Koshi, 2nd Floor, Guarded Compound, Temple District.
Comment: A very good katana that can stun enemies as well as having several other magical abilities.
Item Code: SW1H51
Description: This fine katana radiates magical energy when wielded by Valygar. The blade was
designed to respond only to those with the blood of the family Corthala flowing through
their veins. This +2 blade causes additional bleeding damage when it strikes an opponent.
STATISTICS
Abilities: 2 points of additional bleeding damage on target every round for 2 rounds
THAC0: +2 bonus
AC: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Usable By:
Valygar
Location: On Valygar, Valygar's Cabin, Umar Hills or his house at the Docks District.
Comment: A good katana that has a AC bonus.
Item Code: NPSW04
Description: This sword was the weapon of choice of the famous githzerai Dak'kon. Dak'kon was killed
by a powerful entity while working for a creature known as the 'Nameless One'.
STATISTICS:
Equipped Abilities:
+1 AC bonus
able to memorize one extra 1st, 2nd, 3rd, and 4th level mage spell
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Deirdre (bonus merchant), Adventurers Mart, Wuakeen's Promenade
Comment: A very good katana if you are a fighter/mage.
Item Code: WA2DAK
Description: Hindo was a samurai of great reknown, a staunch defender of his people against the evil
undead that often ravaged his homelands.
STATISTICS
Special Abilities:
Cast Lesser Restoration once/day
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Dragon (courage test), level 5, Watchers Keep.
Comment: A good katana, that is very good when fighting vampires. A Resoration spell is always a must have.
Item Code: SW1H70
Description: Reunited with the hand of its original owner, Hindo's Doom is a katana worthy of the
greatest of Samurai.
STATISTICS
Special Abilities:
Cast Greater Restoration once/day
10% Magic Resistance when equipped
Immunity to all forms of death magic when equipped
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Forged by cespenar. Hindo's Hand; Monk, Abazigal's Lair
Comment: An excellent katana that is very fast, immune to death magic, +10% magic resistance, and has Great Restoration!!!!
Item Code: SW1H71
Description: This blade, although only lightly enchanted, has achieved a semblance of awareness,
enough so that it allows only the thief known as Yoshimo to wield it. Any other than he
cannot use this flawless katana in battle.
STATISTICS:
THAC0: +1 bonus
Damage: 1D10 +1
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Usable By:
Yoshimo
Location: Yoshimo, Part 2, Irenicus' Dungeon
Comment: A average katana
Item Code: SW1H44
Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is
already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps
a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the
katana. The wielder of an enchanted katana, such as this one, must respect the customs of
Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could
drastically change one's luck for the worse.
STATISTICS:
THAC0: +1 bonus
Damage: 1D10 +1
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Adventurers Mart, Wuakeen's Promenade.
Comment: An average katana
Item Code: NPSW02
Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is
already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps
a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the
katana. The wielder of an enchanted katana, such as this one, must respect the customs of
Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could
drastically change one's luck for the worse.
STATISTICS:
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Secret Chamber, Nothe West of the room with 3 blood pools, Crypt below the Graveyard, Graveyard.
Comment: A decent katana
Item Code: SW1H55
Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is
already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps
a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the
katana. The wielder of an enchanted katana, such as this one, must respect the customs of
Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could
drastically change one's luck for the worse.
STATISTICS:
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: TOB, Sold at the Takard Tree, Saradush
Comment: A good katana.
Item Code: SW1H75
Description: This sleek katana radiates magical energy when carried. The Malakar, or 'Dueling
Steel', was used by a less-than-honorable samurai during duels against other samurai. As
if of its own volition it will swoop down and deflect the slashing attacks of other
weapons. It is perfect for the warrior concerned about defense as well as offense.
STATISTICS
THAC0: +2 bonus
AC: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Troll, Room behind troll painting, Asylum Dungeon.
Comment: A very good katana, with AC bonus.
Item Code: SW1H45