magic katanas.gif (15213 bytes)     imlogo 5light2.jpg (32812 bytes)

Celestial Fury

Celestial Fury.jpg (1611 bytes)

Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.

STATISTICS:

Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent
(5% chance of 20 additional electrical damage)
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: Koshi, 2nd Floor, Guarded Compound,  Temple District.

Comment: A very good katana that can stun enemies as well as having several other magical abilities.

Item Code: SW1H51

 

 

Corthala Family Blade

Corthala Family Blade.jpg (1246 bytes)

Description: This fine katana radiates magical energy when wielded by Valygar. The blade was designed to respond only to those with the blood of the family Corthala flowing through their veins. This +2 blade causes additional bleeding damage when it strikes an opponent.

STATISTICS

Abilities: 2 points of additional bleeding damage on target every round for 2 rounds
THAC0: +2 bonus
AC: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Usable By:
Valygar

Location: On Valygar, Valygar's Cabin, Umar Hills or his house at the Docks District.

Comment: A good katana that has a AC bonus.

Item Code: NPSW04

 

 

Dak'kon's Zerth Blade

Dak'kon's Zerth Blade.jpg (1272 bytes)

Description: This sword was the weapon of choice of the famous githzerai Dak'kon. Dak'kon was killed by a powerful entity while working for a creature known as the 'Nameless One'.

STATISTICS:

Equipped Abilities:
+1 AC bonus
able to memorize one extra 1st, 2nd, 3rd, and 4th level mage spell

THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: Deirdre (bonus merchant), Adventurers Mart, Wuakeen's Promenade

Comment: A very good katana if you are a fighter/mage.

Item Code: WA2DAK

 

 

Hindo's Doom +3

Hindo's Doom +3.jpg (1090 bytes)

Description: Hindo was a samurai of great reknown, a staunch defender of his people against the evil undead that often ravaged his homelands.

STATISTICS

Special Abilities:
Cast Lesser Restoration once/day

THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: Dragon (courage test), level 5, Watchers Keep.

Comment: A good katana, that is very good when fighting vampires. A Resoration spell is always a must have.

Item Code: SW1H70

 


Hindo's Doom +4

Hindo's Doom +4.jpg (1090 bytes)

Description: Reunited with the hand of its original owner, Hindo's Doom is a katana worthy of the greatest of Samurai.

STATISTICS

Special Abilities:
Cast Greater Restoration once/day
10% Magic Resistance when equipped
Immunity to all forms of death magic when equipped

THAC0: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: Forged by cespenar. Hindo's Hand; Monk, Abazigal's Lair

Comment: An excellent katana that is very fast, immune to death magic, +10% magic resistance, and has Great Restoration!!!!

Item Code: SW1H71

 

 

Yoshimo's Katana +1

Katana +1.jpg (1285 bytes)

Description: This blade, although only lightly enchanted, has achieved a semblance of awareness, enough so that it allows only the thief known as Yoshimo to wield it. Any other than he cannot use this flawless katana in battle.

STATISTICS:

THAC0: +1 bonus
Damage: 1D10 +1
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Usable By:
Yoshimo

Location: Yoshimo, Part 2, Irenicus' Dungeon

Comment: A average katana

Item Code: SW1H44

 


Katana +1

Katana +1 2.jpg (1272 bytes)

Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.

STATISTICS:

THAC0: +1 bonus
Damage: 1D10 +1
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: Adventurers Mart, Wuakeen's Promenade.

Comment: An average katana

Item Code: NPSW02

 


Katana +2

Katana +2.jpg (1272 bytes)

Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.

STATISTICS:

THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: Secret Chamber, Nothe West of the room with 3 blood pools, Crypt below the Graveyard, Graveyard.

Comment: A decent katana

Item Code: SW1H55

 


Katana +3

Katana +3.jpg (1311 bytes)

Description: To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.

STATISTICS:

THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: TOB, Sold at the Takard Tree, Saradush

Comment: A good katana.

Item Code: SW1H75

 

 

Malakar +2

Malakar +2.jpg (1275 bytes)

Description: This sleek katana radiates magical energy when carried. The Malakar, or 'Dueling Steel', was used by a less-than-honorable samurai during duels against other samurai. As if of its own volition it will swoop down and deflect the slashing attacks of other weapons. It is perfect for the warrior concerned about defense as well as offense.

STATISTICS

THAC0: +2 bonus
AC: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Location: Troll, Room behind troll painting, Asylum Dungeon.

Comment: A very good katana, with AC bonus.

Item Code: SW1H45

 

back.gif (3523 bytes)

 

bg2 title.jpg (34430 bytes)                dragon email.gif (20608 bytes)