Description: This blade belonged to Dabbar, a long dead servant of Bhaal that exercised control over
his minions in the most brutal of ways. In addition to strengthening the mind against the
guile of others, the sword absorbs life energy from an opponent with each successful hit,
healing the user. Dabbar considered it a failure of his officers if he returned from
battle in less than perfect health, and as the rest of the company watched, he would
administer beatings until fully healed.
STATISTICS:
Equipped Abilities: Wielder immune to charm and domination spells
Special Abilities: Each hit heals the wielder of 1 hit-point damage
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Warden, Planar Prison.
Comment: A good sword that heals and has immunity to charm
Item Code: SW1H35
Description: Also known as the Stream of Anguish, this is the legendary burning blade of Frithiof.
STATISTICS:
Special Abilities:
Once per day increase user's strength to 22 for 60 seconds.
THAC0: +4 bonus
Damage: 1D8 +4, +1 fire damage
Damage type: slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: TOB, Githyanki Captain, Forth Floor of Watchers Keep
Comment: A very good long sword that does fire damage and can raise the wielders strength, always good for those tough fights.
Item Code: SW1H60
Description: The true power of Frithior's blazing sword has been unleashed by the Liquid Mercury.
STATISTICS:
Special Abilities:
Increase strength to 22 when equipped.
User is immune to level drain when equipped.
THAC0: +5 bonus
Damage: 1D8 +5, 1d4+1 fire damage
Damage type: slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Forged by cespenar. Requires Liquid Mercury (in a Pool, Sendia's Enclave.) and 10,000gp
Comment: An excellent sword that has immunity to level drain, plus good fire damage.
Item Code: SW1H61
Description: This sword radiates evil like a sour odor, and the owner never knows if he wields the
weapon, or if it wields him. In addition to its combat abilities, Blackrazor slowly
regenerates its owner with the drained strength of opponents.
STATISTICS:
Equipped Ability :
Regeneration: 1 hp every 5 seconds
Immunity to Charm and Fear
With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 hit
points, and hasting him for 20 seconds as well as increasing his strength by 3 points for
20 seconds.
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Greedy Path (Killing genie with this sword, evil path), Hell
Comment: A powerful sword. 15% chance of level drain, healing 20 points, hasting, increasing strength, immunity to charm/fear and ok regenation!!!
Item Code: MISCBC
Description: This blade possesses an unearthly splendor, and it is likely that Sune, the goddess of
beauty and passion, had a hand in its creation. The effect it has on the wielder is
immediate, and more than once in its history has this sword has been the secret behind a
lackluster soldier's sudden elevation at court.
STATISTICS:
Equipped Abilities:
Charisma: +2 bonus
THAC0: +3 bonus
Damage: 2D4 + 3
Damage type: slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Sold by Bernard, Copper Coronet, Slums District.
Comment: A good sword that increases charisma
Item Code: SW1H40
Description: Whether created specifically for use in the service of Torm or appropriated at some
point in the long history of the church, Paladins of the Loyal Fury have made good use of
Daystar in their battles against evil undead. Through magic or blessing it is empowered
with the Sunray, a force of pure life energy so potent that it slays both living and
unliving.
STATISTICS:
Special Abilities (once per day):
Sunray
Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
Undead: an additional 1d6 points of damage per level of caster (save vs. spells or be
destroyed)
Range: 20 ft
Area: 20 ft radius
THAC0: +2 bonus, +4 vs. evil creatures
Damage: 1D8 +2, +4 vs. evil creatures, does double damage against undead
Damage type: slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: In the Lich's Chest, Lich's Tomb in the Crooked Crane, City Gates District.
Comment: Very powerful against undead, perfect for the lich hunter in all of us.
Item Code: SW1H31
Description: Few dare to create items such as this, for who does not fear the wrath of dragons, and
what action would more tempt their reckoning? Yet, at a time lost in Faerun's past, there
was a need, and this sword was forged in answer. Tempered by a wizard's skill, this blade
protects the wielder from the fear they should rightly feel while staring down a dragon's
maw. It also bolsters with regeneration, dispels the trickery of illusions, and dares to
do double damage against the greatest creatures of the Realms.
STATISTICS:
Equipped Abilities:
Immunity to Fear
Regenerate 1 hit point every 10 rounds
Special Abilities (once per day):
Detect Invisible
THAC0: +2 bonus
Damage: 1D8 +2, double damage against dragons
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: King Strohm III's Tomb (Warning: have your swords ready after picking it up and the dragon shield), Firkraag's Dungeon.
Comment: A very good sword that heals at an ok rate and protects against fear.
Item Code: SW1H32
Description: These swords are usually referred to as doubled-edged swords, war swords, or military
swords. In many cases, the long sword has a single-edged blade. Most long swords have a
double-edged blade and a sharp point at the tip. Despite the tip, the long sword is
designed for slashing, not thrusting.
This item, like most drow equipment, is created using Adamantine, an alloy of adamantite
that quickly turns to dust if removed from the Underdark.
STATISTICS:
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: On many Drow, Underdark.
Comment: A good long sword
Item Code: DWSW1H02
Description: There was a time before Neverwinter was warm and before the great Anauroch was dry...or
so it is said. Few relics remain to prove such an age existed, and fewer still have an
identifiable purpose. "The Burning Earth" seems straightforward enough -it burns
a victim with magical fire, and a cryptic rune seems to suggest that the power comes from
the ground itself- but whomever constructed it remains a mystery. It looks a perfectly
serviceable weapon, but something in the balance or grip is...wrong. It strains the
forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warrior's
performance, aside from the nagging doubt that the blade was not made for him...or any
other humanoid.
STATISTICS:
Damage: 1D8 +1, +2 vs. regenerating creatures, +3 vs. cold/fire creatures, +4 vs. undead
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Shadow Druid, Druid Grove
Comment: A good all round long sword. Great for killing Trolls.
Item Code: SW1H24
Description:
These swords are usually referred to as doubled-edged swords, war swords, or military
swords. The blade hums slightly in your hand, the only overt evidence that magic runs
through it.
STATISTICS:
THAC0: +1 bonus
Damage: 1D8 +1
Damage type: slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Sold at the Adventurers Mart, Wuakeens Promenade
Comment: An average long sword
Item Code: SW1H05
Description:
Blades of this type were long used by Sharran priests during the sacrificial rites of
"Feast of the Moon" ceremonies. Legends say that, when she passed on, the
remains of this sword's wielder were mummified and the blade was placed within her chest
as a symbol of power. In the first stage of a long forgotten ritual, she was to have been
exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few
that knew of her existence; her tomb became a prison where she was forgotten, and there
she developed a rage that bordered on insanity. Her grave was eventually found, but it was
deserted and gave no indication of her whereabouts. Some venture to say that her anger was
so concentrated, she became one with the very blade of her weapon. Regardless, after
hundreds of years surrounded by constant hate, the sword harvested a power of its own. It
is now exceedingly deadly in combat.
STATISTICS:
Damage: 1D8 +2
Special: +1 Cold damage
THAC0: +2 bonus
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: On Catti Brie, Encounter with Drizzt's party, after leaving the Underdak.
Comment: A good sword
Item Code: SW1H06
Long Sword +2: 'Varscona' *Easter Egg version*
Description:
Blades of this type were long used by Sharran priests during the sacrificial rites of
"Feast of the Moon" ceremonies. Legends say that, when she passed on, the
remains of this sword's wielder were mummified and the blade was placed within her chest
as a symbol of power. In the first stage of a long forgotten ritual, she was to have been
exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few
that knew of her existence; her tomb became a prison where she was forgotten, and there
she developed a rage that bordered on insanity. Her grave was eventually found, but it was
deserted and gave no indication of her whereabouts. Some venture to say that her anger was
so concentrated, she became one with the very blade of her weapon. Regardless, after
hundreds of years surrounded by constant hate, the sword harvested a power of its own. It
is now exceedingly deadly in combat.
STATISTICS:
Damage: 1D8 +2
Special: +1 Cold damage
THAC0: +2 bonus
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Requires CLUA Command
Comment: Do not be fooled by its description/statistics my friend this is the mighty Kill Sword! Kill even the mightiest foe with one hit, doing a few 1000 damage.
Item Code: KILLSW01
Description: A sword of standardized enchantment, powerful though it is. The great southern nations
are said to have once had legions of their soldiers armed in such a fashion, a force that
must have appeared truly imposing on the battlefield. The days of such extravagance are
long past though.
STATISTICS:
THAC0: +2 bonus
Damage: 1D8 + 2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Location: Noble Merchant, Trademeet.
Comment: A good sword
Item Code: SW1H41
Description: These swords are usually referred to as doubled-edged swords, war swords, or military
swords. The blade hums slightly in your hand, the only overt evidence that magic runs
through it.
STATISTICS:
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 2
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: TOB, Sold at theTankard Tree, Saradush.
Comment: A very good sword
Item Code: SW1H73
Description: Also known as Neversleep, this ancient blade is thought to have been present at some of
the most influential conflicts in Faerun's history. Sightings have been noted as far north
as Thay and as south as the jungles of Chult, though documentation is oddly lacking
regarding the details. It is perhaps a result of the sword's ability to silence all sound
within a large radius, removing the effectiveness of attacking mages but also preventing
any discussion that might have followed.
STATISTICS:
Special Abilities: Casts Silence 15' radius three times a day
THAC0: +2 bonus
Damage: 1D8 +4
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Crypt King, Graveyard
Comment: A good sword
Item Code: SW1H
Description:
Beroalf was a barbarian who traveled from the cold north in search of adventure. He sought
treasures and glory, but soon all he wanted were companions to share in the excitement of
battle, much like those he had left behind in his faraway village. Unfortunately, his
coarse remarks and rudimentary hygiene repelled most travelers he met, until he expressed
his thoughts to a sympathetic mage. The mage, for a price, constructed Ras, the dancing
blade. Though not quite what Beroalf had in mind, he was thrilled nonetheless, and wielded
the sword for many years. How they were ultimately separated is not known.
STATISTICS:
Special Abilities: Dancing sword can attack on its own for 4 rounds.
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Noble Merchant, Trademeet.
Comment: A good sword that can attack on its own.
Item Code: SW1H133
Description: The Sword of Balduran was the favored weapon of the famous adventurer who founded the
city of Baldur's Gate. It is part of a set of weapons and armor that was stolen from the
museum in the city of Baldur's Gate.
STATISTICS:
Equipped Abilities:
+10% to lore
+10% Magic Resistance
Damage: 1D8 +2
THAC0: +2 bonus
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Deidre (bonus merchant), Adventurers Mart, Wuakeen's Promenade.
Comment: A very good sword. Has +10% magic resistance and an unusual +10% lore.
Item Code: WA2S1H
Description: This blade burns with a magical fire, and a charring blast is released whenever a hit
is scored. "Meta Infernum" is etched on the hilt, though it appears somewhat
faded and may not be original to the sword.
STATISTICS:
THAC0: +1 bonus
Damage: 1D8 +1, +1 fire damage
Damage type: slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Sold at the Adventurers Mart, Wuakeens Promenade.
Comment: A decent sword
Item Code: SW1H53
Description: The last swing of a battle is more important than the first. Such is the philosophy
embodied in this powerful weapon. Although the strange design of The Answerer makes it
difficult to take the initiative in combat, with each hit it makes an opponent more
vulnerable to subsequent attacks.
STATISTICS:
Each hit lowers opponents' Magic Resistance by 15%
Each hit applies a penalty of -2 to opponents' AC
THAC0: +4 bonus
Damage: 1D8 +4
Damage type: slashing
Weight: 2
Speed Factor: 9
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: TOB, on Jamis Torbelthen, Oasis
Comment: A excellent sword that lowers an opponents AC and magic resistance.
Item Code: SW1H77
Description: Such is the age of this sword that its true origin has been lost to time, but markings
hint that it was possibly forged in the service of Helm. Also called the "Sword of
Neutrality", it seems designed to seek and terminate extremes, to shift the universe
closer to harmonious equilibrium. The further the behavior of a target from true balance,
the more potent the damage they suffer.
STATISTICS:
Always considered +3 when determining what it can hit.
THAC0 & Damage:
vs True Neutral: +0 to hit, +0 damage
vs Chaotic Neutral, Lawful Neutral +1 to hit, +2 damage
vs Neutral Good, Neutral Evil: +2 to hit, +4 damage
vs other alignments: +3 to hit, +6 damage
Damage type: slashing
Equipped Abilities:
Immune to Charm and Confusion
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Location: Forged by Cromwell. Pommel Gem; Ellisimes room, Irenicus' Dungeon. Hilt; Table just in front of your cell, Mind Flayer Dungeon, Underdark. Blade; Elder Orb, Beholder Dungeon, Underdark.
Comment: An ok sword, that isnt as good as it should of been.
Item Code: SW1H54
Description: It would seem that the very speculation of this weapon's existence has conspired to
pull it from the realm of fantasy and into the everyday, though, as with all things that
come from dreams, it is not as it truly seems. The blade is indeed vampiric, as the name
would suggest; though not in the manner the finder might have hoped. It is rumored that
the blade, instead of performing as one might think a vampiric blade would, was actually
constructed by vampires as a trap for those that could eventually oppose them. These
incredibly clever fiends have apparently fashioned numerous versions of these unfortunate
blades over time, and they are the bane of all right-thinking adventurers. Each swing
actually inflicts damage upon the wielder, as his life energies are drained in order to
heal his intended victim. Were this not enough, the weapon is cursed so as to prevent it's
removal, and the user is smitten with a wasting of the mind, that he might not even think
of trying to rid himself of it. This may be among the few magical treasures that are
simply not worth the trouble of seeking, and one might better spend ones time having a
lovely beverage, rather than gallivanting about the wilderness with a pack full of rubbish
chasing phantoms.
STATISTICS:
Damage: 1D8 +1
THAC0: +1 bonus
Special: Inflicts damage upon the wielder and heals the target.
Special: Affects intelligence in a negative manner...I think...duhhhhhh
Damage type: slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
The Lucky Ones
Druid
Cleric
Mage
Location: Not found any where in the game.
Comment: Lol what a sword. Hurts the wielder and drains intelligence.
Item Code: SW1H19