Description: This ring was given to Nalia by her father upon her ascension to adulthood. Bonded to her blood as it is, the ring may not be removed from Nalia, nor its powers used by anyone else. The ring grants a +2 bonus to all saving throws, +2 armor class bonus, and 50% resistance to fire.
Location: On Nalia, Copper Coronet, Slums
Comment: A very good ring, that provided AC bonus, saving throw bonuses AND bonus to resistance
Item Code: NPRING01
Description: Combined with the Nymph's Tear, this simple band of oak allows a
druid to draw upon the natural energies of the world around them.
STATISTICS:
Memorize one additional 6th and 7th level Druid Spell
Useable By:
Druids
Location: Forged by cespenar. Requires Oaken Ring (On Priest of Waukeen, Amkethran), Nymph Tear (Container in a side wall, Forest of Mir) , 5,000gp
Comment: A very good ring for druids
Item Code: RING44
Description: Only those most worthy and devoted servants of the Watcher are
granted these powerful holy symbols.
STATISTICS:
Grants an additional 6th and 7th level spell.
5% Magic Resistance while worn
+1 to Strength while worn
Usuable By:
Neutral Clerics
Location: Gifted to neutral clerics when they reach level 25
Comment: These things are great, providing extra spells, strength and MR.
Item Code: BELT13
Description: Only those most worthy and devoted servants of the Dawnbringer
are granted these powerful holy symbols.
STATISTICS:
Grants an additional 6th and 7th level spell.
5% Magic Resistance while worn
+1 to Strength while worn
Usuable By:
Good Clerics
Location: Gifted to good clerics when they reach level 25
Comment: Same as above
Item Code: BELT12
Description: Only those most worthy and devoted servants of the Storm Lord
are granted these powerful holy symbols.
STATISTICS:
Grants an additional 6th and 7th level spell.
5% Magic Resistance while worn
+1 to Strength while worn
Usuable By:
Evil Clerics
Location: Gifted to evil clerics when they reach level 25
Comment: Same as above.
Item Code: BETL14
Description: The Mercykillers are a powerful faction based out of the
planar city of Sigil. This ring is given out to Mercykiller assassins when they
are sent out to punish those who have broken the laws of Sigil. Often these
assassins will roam as far as the Prime Material plane.
STATISTICS
Equipped Abilities:
+20% to set snares
+20% to hide in shadows
+20% to move silently
Usable By:
Thief
Location: Sold by s (bonus merchant) at the Adventurers Mart, Waukeens Promenade
Comment: A very important piece of equipment for thieves.
Item Code: WA2RING
Description: This ring is fashioned not from gold or precious metal, but from
simple oak.
Useable By:
Druids
Location: On a Priest of Waukeen, Amkethran
Comment: Upgrade it through cespenar
Item Code: RING43
Description: The origins of this ring are unclear, and while its enchantments
share similarities with historical examples of Rings of Wizardry, there is
something strange in how it feels, either in the weight of the metal or in the
aura it projects, and it does not function the same. It was likely found on some
distant plane, and as such, its maker will remain a mystery to you.
STATISTICS:
Spells: Gives two extra second level spells, one extra third level spell and one
extra fourth level spell
Only usable by:
Mage
Location: Found on Lavok's body after completing the Planar Sphere quest.
Comment: An extremely good ring, vital to mages.
Item Code: RING40
Description: Air elementals make for powerful foes but with this ring they
can become valuable allies. Dark tales tell of groups of Red Wizards all with
rings of elemental command descending upon small villages with no warning and
destroying every living thing in sight. Although the truth of these rumors is
questionable the fact remains that a ring of this power in the wrong hands is
dangerous.
STATISTICS:
Special Abilities:
Charm Air Elemental (+2 bonus to elementals saving throw)
Improved Invisibility once per day
Duration: 10 rounds
Area: 1 creature
Location: Sold at the Adventurers Mart, Waukeen's Promenade
Comment: A pretty good ring, you can never have enough summons
Item Code: RING28
Ring of Animal Friendship: 'Druid's Ring'
Description: A druid order in Cormanthor is said to cautiously guard the
secret to the construction of these rings, which have never been seen in the
possession of anyone outside their immediate membership. How this particular
ring escaped the protection of their forest is unknown, but there are rumors
that an outcast could have brought it into exile with him.
STATISTICS:
Special: Charm animal unless save vs. wands
Range: 40 ft
Area: 1 animal
Duration: 10 turns
Location: Sold at the Adventurers Mart, Waukeen's Promenade
Comment:
Item Code: RING03
Description: This ring is an unadorned silver band. However, its plain
appearance belies the powerful magic within. A Ring of Anti-Venom is eagerly
sought after by royalty, influential political figures and other potential
assassination targets.
STATISTICS:
Wearer is immune to all poison.
Location: On Vangoethe (have to kill him) the Lich in the Amkethran Graveyard
Comment: An good ring to keep handy
Item Code: RING46
Description: Nizzuf's Maze was a grand hedge maze created by the arch-mage
Nizzuf for his amusement. The maze boasted hundreds of magical traps, most of
them extremely lethal. Nizzuf posted a reward big enough to buy a kingdom to the
man or woman brave enough to enter the maze and reach its core. Thousands tried
and died. But one, Oteg Verm completed the maze, thanks mainly to this ring
which let him 'see' where the traps were hidden.
STATISTICS
Special Abilities: +25% to trap detection
Location: In container in the North West corner of the Planar Sphere Engine Room.
Comment: Another important ring for thieves although no way near so as the Mercykiller Ring.
Item Code: RING36
Description: An item out of fables, the Djinni ring is highly sought after.
Once a day the wearer of this beautiful ring can summon a Djinni who will do as
the ring wearer commands. If the Djinni should die in service of its master the
ring will be destroyed.
STATISTICS:
Special Abilities: Summons a Djinni once a day
Location: On Aran Livail, in the Shadow Thief Guild Hall.
Comment: A good ring, summons are always useful
Item Code: RING26
Description: If the songs of bards are correct, all one must do is wear this
ring and they will gain the ability to control earth elementals at will. Of
course earth elementals are not easily controlled and care must be taken when
commanding one. An angry earth elemental can make short work of an inept
adventurer.
STATISTICS:
Equipped Abilities:
AC: +1 bonus
Special Abilities (once per day):
Charm Earth Elemental
Save: (+2 bonus to elemental's saving throw)
Duration: 45 seconds
Stone to Flesh
Save: None
Location: In a statue the secret room with the lion statues, Ground Floor of de'Arnise Hold
Comment: A very good ring that can be used in conjunction with other rings (such as Ring of Protection +2) that provide AC benefits.
Item Code: RING29
Description: Crafted by Drow mages of the Underdark, this weapon was used in
an arranged battle between two rival houses. Each combatant was allowed to use a
single magic item to aid his efforts. This ring was the weapon used by the
victor of the contest, though he never laid hands on it. It was worn by his
sibling and fired from the crowd, striking his opponent squarely in the back.
Everyone witnessing agreed it was a brilliant interpretation of the rules.
STATISTICS:
Damage: 2D6 (no save)
Range: 120 ft
Area: 1 creature
Location: Sold at the Adventurers Mart, Waukeen's Promenade.
Comment: A somewhat useful ring, its damage isnt anything special.
Item Code: RING20
Description: This burnished red ring is engraved with depictions of flames
and lava coils. Mages and other planar travelers use these rings to protect
themselves while visiting the Elemental Plane of Fire and to command fire
elementals to do their bidding.
STATISTICS:
Equipped Abilities:
50% Fire Resistance
Special Abilities:
Charm Fire Elemental (+2 bonus to elementals saving throw)
Casts Burning Hands once per day
Damage: 1D3 +2
Range: 0
Area: The caster
Flamestrike once per day
Damage: 6d8
Range: 60 yards
Area: 5-foot radius by 30-foot column
Location: On the Crazy Dwarf in the Mind Flayer Dungeon, Underdark
Comment: A pretty good ring that adds fire resistance as well being able to summon
Item Code: RING27
Ring of Fire Resistance: 'Batalista's Passport'
Description: The grand mage Batalista intended this item to aid in his
travels in the plane of fire, and it is said he repeatedly summoned a Salamander
from that realm to aid in the construction of this ring. Not being known for
their patience, it is likely he should not have pestered his "instructor" quite
so much. The finger bearing the finished ring was indeed untouched by the
inferno that claimed his tower. Had that finger still been attached, Batalista
himself might have fared better.
STATISTICS:
Fire Resistance: +40%
Not usable by:
Location: Ruhk Transmuter, Entrance to Firkraag's Dungeon, Windspear Hills.
Comment: A good ring that will be needed soon after you find it.
Item Code: RING02
Ring of Free Action: 'Edventar's Gift'
Description: This ring was given to the reef scavenger and hunter known only
as Edventar, by a group of aquatic elves long his friends. His help in routing
the "Pirate Queen" Yenandra of Dambrath was instrumental in their survival,
though Yenandra continues to be feared anywhere the water meets land.
STATISTICS:
Special: The wearer is immune to everything, magical and otherwise, that affects
mobility in any way. This includes haste and slow spells.
Location: Finish the Tome puzzle, north of the Kurtulmak Crystal, Asylum Maze
Comment: A great ring, that can stop your party being slaughtered by one Web spell.
Item Code: RING09
Description: This ring is relatively unadorned, but the vile magic within
radiates intense evil. Indeed, its creator, Kangaxx, was no less evil himself,
even before millennia of undeath honed his power. It is said that a cadre of
Netheril mages fought and imprisoned the demilich once, but being unable to
truly destroy him they became liches themselves to stand guard over his remains.
The construction of the ring may have led to their enmity, as each of the gem's
nine facets was supposedly empowered by sacrifice and death.
STATISTICS
Armor Class: +2 Bonus
Saving Throws: +2 Bonus
Magic Resistance: +10% Bonus
Special Abilities: Immunity to Disease and Poison
Equipped Abilities: Wearer regenerates 1 hit point every 3 seconds
Special Use: Invisibility, once per day
Improved Haste, three time per day
Location: On Kangaxx the Demi-Lich, Kangaxx's House, the Docks District.
Comment: The best ring in the game and its a tough fight to get it. But its well worth it, essential for any class.
Item Code: RING39
Ring of Holiness: 'Honorary Ring of Sune'
Description: Rings of this type were given to faithful priests of Sune who
demonstrated actions of astounding integrity and kindness.
STATISTICS:
Spells: Grants an extra spell of each level from 1st to 4th
Only usable by:
Cleric
Druid
Location: Possible reward (you choose) for securing the services of Sir Sarles for the Temple of Lathander, Temple of Talos and the Temple of Helm (Clerics only)
Comment: A good ring.
Item Code: RING22
Description: For seven years Count Fisfnilt searched the Realms for a
suitable bride for his son Ewnin. Unfortunately all the women that Fisfnilt
found were not up to the standards set by Ewnin, an impossibly spoiled man.
Desiring an heir and impatient with his son, the Count had the court mage
fashion this ring. He gifted the ring to a woman of no small courtly influence
and Ewnin was instantly smitten. They wed three weeks later.
STATISTICS:
Equipped Abilities: Raises wielder's charisma to 18
Special Abilities: Charm person once per day
Location: On Kalah after killing him, breaking the illusion on the circus.
Comment: Useful to put on when buying from shops if you suffer from low charisma (lowers price)
Item Code: RING30
Description: A ruthless assassin of Tethyr known only as the Specter used
this ring to great effect many years ago. Striking completely unseen, his
victims' demises were often attributed to angry ghosts and spirits.
STATISTICS:
Special: Cast Improved Invisibility on the wearer once/day
Location: On Fll'Yissetat (where do they get these names from?!) in Abazigal's Lair
Comment: A good ring for thieves, let the backstabbing flow!
Item Code: RING42
Ring of Invisibility: 'Sandthief's Ring'
Description:Held by a master thief for the better part of a generation, this
ring was put to bold use in the markets of Waterdeep. Working a crowd in broad
daylight, the rogue would steal countless numbers of purses from nobles,
replacing them with bags of sand so the theft would go unnoticed. His identity
was never known, but the name "Sandthief" was cursed loudly in its stead. It is
rumored he retired, and now lives among the nobles he used to rob.
STATISTICS:
Special: Wearer becomes invisible until an attack is made. This ability may be
used once per day.
Location: Brennan Risling, Den of the Seven Vales, Waukeen's Promenade. Lich in the Lich's Tomb, Crooked Crane, City Gates
Comment: Same as above.
Item Code: RING05
Description: Derek Drak, one of the most talented burglars in the Shadow
Thieve's guild, wore this ring on many of his scores. The ring enhanced Derek's
already impressive lock picking abilities. In the city of Athkatla there wasn't
a door that could not be unlocked by Derek To activate the ring, the proper
command word must be known at which point the garnet stone on the ring will
polymorph into the shape of a key that closely fits the lock.
STATISTICS
Special Abilities: +25% to lock picking
Usable By:
Thief
Location: On Dedral in the Shadow Thief Cellar.
Comment: A good ring for thieves with low lick picking ability.
Item Code: RING35
Ring of Protection +1: 'Ring of the Princes'
Description: This ring and several of its type were originally crafted to
protect the sons of King Castter De'wess, though who uttered the enchantment is
unknown. History records that the rings remained within that family for at least
13 generations, though they were all apparently lost within the space of one.
Enmity between the King and the family of the creator may be to blame.
STATISTICS:
Armor Class: +1 bonus
Saving Throws: +1 bonus
Location: On the Throne, in the room with the wands/traps Second Floor of Irenicus' Dungeon
Comment: A good ring that is found early on in the game.
Item Code: RING06
Ring of Protection +2: 'The Guard's Ring'
Description: The Guard was an immortal sentry assigned to protect a tomb that
sheltered the body of a princess of the Akanal. Over millennia respect for the
grave disappeared with the memory of the royal family, and adventurers began to
try their luck with the Guard. It was inevitable that he would eventually be
bested, and when he was, the ring he wore was one of many treasures taken from
the tomb.
STATISTICS:
Armor Class: +2 bonus
Saving Throws: +2 bonus
Location: Gift from Aran Linvail for joining the Shadow Thieves
Comment: A pretty good ring.
Item Code: RING07
Description: Legend holds that this plain gold band was a gift from Ao to
Helm as a reward for the God's stalwart service during the Time of Troubles.
Helm in turn passed the gift on to his mortal followers.
STATISTICS:
Armor Class: +3 bonus
Saving Throws: +3 bonus
Location: Getting the key card on the Deck of Many Things (DoMT)
Comment: A very good ring
Item Code: RING41
Description: A lowly ranked Red Mage named Huhhus is said to have discovered
the perfect way to distill troll flesh to make a potion that provided the same
regenerative ability as that of the troll. Few were willing to drink the vile
liquid however and decades later a student of Huhhus created this ring, building
upon the foundations of knowledge laid by Huhhus. Within the hollow cavity of
the jade ring floats the ichor and brains of a troll, providing a limited
regenerative capability to the wearer.
STATISTICS
Equipped Abilities: Wearer regenerates 1 hit point every 6 seconds
Location: Answer the riddles in the Asylum Maze, pick pocket Ribald in the Adventurers Mart
Comment: This ring is a good ring, but for a ring with a sole purpose of regeneration it has a slow rate of regeneration. Especially when compared to the Gaxx Ring which has many bonuses.
Item Code: RING31
Description: A gift to Derek Poodon, apprentice warrior, this ring was his
salvation when he stumbled upon two Red Wizards traveling the Cloakwood Forest.
Enraged at being disturbed, the mages unleashed a score of Magic Missiles at the
seemingly helpless Derek, but to their brief surprise, the assault reflected
back and killed them both. Thereafter, without having lifted his blade, Derek
was rather sheepishly known as Derek the Red Slayer.
STATISTICS
Special Abilities: Cast minor spell turning once per day
Location: On the Matron Mother, Ust'Natha, Underdark.
Comment: A great ring for mage hunting, laugh as an enemy mages Magic Missile come hurtling back at his head!
Item Code: RING34
Description: Also known as the Breaker of Castles, with one word this ring
can unleash fantastic and deadly powers. When it is triggered, a barely
discernible ram-like shape billows forth from the ring. This force can
potentially knock opponents off of walls, destroy castle gates, or crush
enemies, but it is damaging as well, in its own right.
STATISTICS
Damage: Once per day, 5-30 hit points of damage to an opponent.
Location: On Tolgerias, in the Lower Level of the Planar Sphere
Comment: A very useful ring, great for finishing off tough opponent like Kangaxx
Item Code: RING33
Ring of Wizardry: 'Reaching Ring'
Description: This ring is masterfully enchanted, allowing the wearer to
memorize more spells than normally possible. It was originally commissioned by
spellcaster <CHARNAME>, apparently at great monetary and personal cost.
STATISTICS:
Spells: Gives one extra fifth level spell, one extra sixth level spell and one
extra seventh level spell
Only usable by:
Mage
Location: Created by your apprenti in the Planar Sphere when its your stronghold.
Comment: A vital piece of any mages equipment
Item Code: RING08