Description: The gnomish village of Erinne was long protected by a single guardian, armed only with
a magical sling created by the sorceress for which the town was named. When the village
was overrun by orcs, the sling disappeared.
STATISTICS:
Equipped Abilities: Can create 5 +4 bullets once/day
THAC0: +4 bonus
Damage: +4 (missile damage)
Weight: 0
Speed Factor: 0
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Location: On Azamantes the Lich, Fifth Floor Watchers Keep, TOB
Comment: Not a bad sling with very good accuracy, it would have been excellent if it had unlimited +4 bullet creation.
Item Code: SLNG08
Description: The modifications to the Erinne sling have made significant improvements to its already
deadly accuracy.
STATISTICS:
Equipped Abilities: Can create 5 +4 bullets once/day
THAC0: +5 bonus
Damage: +5 (missile damage)
Weight: 0
Speed Factor: 0
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Location: Forged by cespenar. Requires 5,000gp and Erinne Sling +4
Comment: A very good sling but is held back by not having unlimited +4 bullet creation
Item Code: SLNG09
Description: Slings have existed since the beginning of recorded history. The basic sling consists
of a leather or fabric strap with a pouch for holding the missile, however this one has
been imbued with a small magical enchantment. The weapon is held by both ends of the strap
and twirled around the wielder's head. When top speed is attained, the missile is launched
by releasing one of the strap's ends.
STATISTICS:
THAC0: +1 bonus
Damage: +1 (missile damage)
Weight: 0
Speed Factor: 5
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Location: Weapons Merchant in Waukeen's Promenade
Comment: An average sling.
Item Code: SLNG02
Description: Magical slings are the hallmark of stout halfling warriors. Usually their mothers or a
talented aunt will create this sling for the halfling lad or lass who is about to embark
on their second great adventure. The reason that the sling is given on the second
adventure and not the first is that many halflings decide not to pursue the life of an
adventurer after getting a taste of it.
STATISTICS:
THAC0: +2 bonus
Damage: +2 (missile damage)
Weight: 0
Speed Factor: 4
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Location: Sold at the Adventurer's Mart, Waukeen's Promenade
Comment: A nice sling
Item Code: SLNG04
Description: Magical slings are the hallmark of stout halfling warriors. Usually their mothers or a
talented aunt will create this sling for the halfling lad or lass who is about to embark
on their second great adventure. The reason that the sling is given on the second
adventure and not the first is that many halflings decide not to pursue the life of an
adventurer after getting a taste of it.
STATISTICS:
THAC0: +3 bonus
Damage: +3 (missile damage)
Weight: 0
Speed Factor: 3
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Location: Sold at the Tankard Tree, Saradush, TOB
Comment: A good sling with extra damage and good accuracy
Item Code: SLNG10
Sling +3 : 'Arla's Dragonbane'
Description: None know better than Halflings the value of a well-placed stone when confronting a
larger foe. This particular weapon was the property of a young woman named Arla Surestep,
one of the few small-folk that leave the hearth to seek adventure. Legend speaks of the
diminutive Arla using this sling to place a well-sharpened pebble through the skull of a
green dragon in mid-flight, though the same tale in another tavern places the stone
squarely in the creature's hindquarters for more humorous than lethal effect. It would
seem that Halflings prefer entertainment over accuracy when it comes to their history.
STATISTICS:
Damage: +3 (missile damage)
THAC0: +3
Weight: 0
Speed Factor: 3
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Location: Statue with out stretched hands, Ruined Temple of Amaunator, Umar Woods
Comment: A nice sling with good extra damage and accuracy
Item Code: SLNG05
Description: This sling is blessed by the Halfling goddess Arvoreen. The weapon was granted to the
heroic Tuckerby Lettleworp after the Battle of Moor Road, in which an invading army of
Yuan-ti were slain by Lettleworp's forces, saving his halfling village.
The sling has the ability to rend the senses of the wielders enemies with a wall of sound
said to be the voice of the goddess herself.
STATISTICS:
Combat Abilities: Sonic boom once per day. Must save vs. spell or be stunned for three
rounds
Area: 60 feet
THAC0: +4 bonus
Damage: +4 (missile damage)
Weight: 0
Speed Factor: 2
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Location: Beholder Dungeon, Underdark
Comment: An excellent sling with spell abilities and deadly in combat
Item Code: SLNG06
Description:
The sling of Everard was a holy weapon created by the god Tempus and given to Everard to
help him defeat the enemies of Icewind Dale.
STATISTICS:
Equipped Ability: does not require bullets
THAC0: +5 bonus
Damage: +2 (missile damage)
Weight: 0
Speed Factor: 0
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Location: Joluv the Bonus Merchant, Copper Coronet, Slums.
Comment: A very good sling the requires no ammo! And is dead accurate
Item Code: WASLING
Description: Unlike most other slings, the Sling of Seeking is capable of throwing stones and
allowing a strength bonus to be applied to the damage it inflicts. Although the sling is
magical, giving it a bonus to hit and to damage, it is capable of inflicting strength
damage due to its design, not magic.
STATISTICS:
THAC0: +2
Damage: +2 (missile damage), plus Strength bonus
Weight: 0
Speed Factor: 4
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Location: Bernard, Copper Coronet, Slums District
Comment: An interesting sling that allows strength damage.
Item Code: SLNG07