Description: One of man's earliest weapons, dating back to the most primitive of times, the first
spears were simply wooden poles or sticks sharpened at one end. This drow lance is a
superior version of the traditional spear, often used by drow foot soldiers.
This item, like most drow equipment, is created using Adamantine, an alloy of adamantite
that quickly turns to dust if removed from the Underdark.
STATISTICS:
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 5
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: On many drow in the Underkdark.
Comment: A good spear.
Item Code: DWSPER01
Description: For many generations this magical shaft has been seperated from Ixil's Spike, the
enchanted head of the legendary spear. However, even incomplete, this artifact is still a
weapon of great power.
STATISTICS:
THAC0: + 4 bonus
Damage: 1D6 + 4
Damage type: piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: In a pool during the Stamina test, Fifth Floor of Watchers Keep
Comment: A great spear with good damage.
Item Code: SPER11
Description: With shaft and tip reunited, Ixil's Spike is a fearsome weapon. During the battle the
head can detach to pin opponents to the ground even as a new head magically reforms on the
end of the spear.
STATISTICS:
Equipped Abilities: Permanent Free Action
Combat Abilities: With each successful hit, the opponent must save or be pinned for 3
rounds, taking an additional 1D6+5 damage each round.
THAC0: + 6 bonus
Damage: 1D6 + 6
Damage type: piercing
Weight: 5
Speed Factor: 2
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Forged by Cespenar. Requires Ixil's Spike Chromatic demon , Second Floor of Watchers Keep ), Ixil's Nail and 5,000gp
Comment: A very good spear with great damage and extra ability
Item Code: SPER12
Description: One of man's earliest weapons, dating back to the most primitive of times, the first
spears were simply wooden poles or sticks sharpened at one end. When man mastered metals,
spearheads were made from iron and steel. Having reached this end, weaponers began
experimenting with different types of spear heads, thus leading to the development of
certain polearm types. This spear is slightly different though, as it has been imbued with
certain magical properties.
STATISTICS:
THAC0: +1 bonus
Damage: 1D6 +1
Damage type: piercing
Weight: 5
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Sold by Ribald at the Adventurers Mart, Wuakeen's Promenade
Comment: An average spear
Item Code: SPER02
Description: The electrum plated shaft of this weapon hums with magical power. Occasionally blue
bolts of energy run down the length of the spear, charging it. In battle when it hits an
opponent it strikes for additional electricity damage.
STATISTICS
THAC0: +1 bonus
Damage: 1D6 +1, +1 electricity damage
Damage type: piercing
Weight: 3
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Southern Dungeon, Crypt below the Graveyard.
Comment: An ok spear
Item Code: SPER09
Description: One of man's earliest weapons, dating back to the most primitive of times, the first
spears were simply wooden poles or sticks sharpened at one end. When man mastered metals,
spearheads were made from iron and steel. Having reached this end, weaponers began
experimenting with different types of spear heads, thus leading to the development of
certain polearm types. Another line of tinkering led to the integration of magic with
spears. Tribal shaman would enchant the spears so that they would hit more often and do
greater damage to their wielder's opponents.
STATISTICS:
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Sold by Ribald in the Adventurers Mart, Wuakeen's Promenade
Comment: A decent spear
Item Code: SPER05
Description: One of man's earliest weapons, dating back to the most primitive of times, the first
spears were simply wooden poles or sticks sharpened at one end. When man mastered metals,
spearheads were made from iron and steel. This spear trembles from the powerful magic used
in its creation.
STATISTICS:
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Ribald's Secret Stash (accessible after leaving the Underdark), Adventurers Mart, Wuakeen's Promenade
Comment: A good spear and fast.
Item Code: SPER06
Description: This cursed spear will appear as a magical spear, however when a combat situation
arises, the wielder will attack an enemy and Backbiter will attack the wielder. For every
attack made, Backbiter will attack the foe and also the wielder. This is a powerful spear,
but one must ask if it is worth it in the end. The only way that Backbiter can be removed
is by a remove curse spell.
STATISTICS:
*CURSED*
THAC0: +3
Damage: 1D6 +3
Damage type: piercing
Special: 3 (piercing) damage inflicted upon the wielder upon every successful hit
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: On Riti who is trapped in the Prison Sphere in the Underdark.
Comment: Avoid.
Item Code: SPER03
Description: The Impaler has a palpable aura of magic that hints at the vicious nature of the weapon
and why it has been a favorite of several powerful orc chieftains in the past. When a
victim is struck they are, as one would guess, very nearly impaled, run through as the
massive enchantment does its dirty work.
STATISTICS
THAC0: +3 bonus
Damage: 1D6 +3, +10 piercing damage
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: King Ixilthetocal, Underwater City (requires stealing pirate king's boat with Saemon Havarian)
Comment: A very powerful spear, highly recommended.
Item Code: SPER08
Description: This spear was forged by the druids who dwelt close to the great tree of Kuldahar. It
was meant to be used by the warrior who was appointed as Kuldahar's defender.
STATISTICS:
Equipped Ability: +8 to max hit points
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Joluv (bonus merchant), Copper Coronet, Slums District.
Comment: A very good spear that grants extra hit points.
Item Code: WASPEAR
Description: Carved from the heart of a rotten Treant, this spear smells of death. When held in your
hands it groans a little as if reluctant to allow a living thing to touch it. In battle
the Spear of Withering spits a foul poison into its target upon each succesful hit.
STATISTICS:
THAC0: + 4 bonus
Damage: 1D6 + 4, + 4 poison damage
Damage type: piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Drow Merchant, Ust'Natha, Underdark.
Comment: A very good spear that does poison damage.
Item Code: SPER10
Description: This graceful spear is carved to resemble the elongated horn of the unicorn. Wielders
of this spear are immune to charm and hold spells, just as a unicorn might be. Whether the
horn is or isn't an actual unicorn horn is the subject of much debate.
STATISTICS
Equipped Abilities:
Immunity to charm and hold person
+3 to all saves vs. death
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Location: Pile of dead bodies in the Troll Mound which is in the Druid Grove.
Comment: A decent spear that comes in handy when fighting enemies who like to charm (vampires etc).
Item Code: SPER07