INTRODUCTION
When Ustrain Yg'nuv, an evil githyanki wizard, built his tower on a rocky island amid the misty moors of Halron Bay, he had no idea that sailors would mistake the light of his magical Astral Shard at the top of his tower for the beacon of a lighthouse. The light brought many sailors to an untimely doom. But Ustran did not care. He laughed at their plight and continued his nefarious work: using the power of the Astral Shard to kidnap creatures in the midst of teleporting and divert them to his lair. One day, however, his own people appeared to drag the githyanki wizard back to his native Astral Plane. He's not been seen since.
But his tower remains. Not only does it continue to trick sailors on foggy nights, but the magic of the Astral Shard continues Ustrain's evil abduction scheme. Originally, Ustrain enslaved or robbed the victims the Shard delivered to him. With the githyanki gone, now they remain trapped within the evil tower until they devise an escape or die.
You and your group are hired by a mage called Tian to go visit the tower and find something valuable for him. Tian is located in The Crooked Crane Inn at City Gates. Go there, speak with him and adventure begins...